Files
Seele/src/Engine/Window/InspectorView.cpp
T
2022-01-12 14:40:26 +01:00

75 lines
1.3 KiB
C++

#include "InspectorView.h"
#include "Graphics/Graphics.h"
#include "Scene/Actor/Actor.h"
#include "Window.h"
using namespace Seele;
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
: View(graphics, window, createInfo, "InspectorView")
, uiPass(UIPass(graphics, viewport, new Gfx::SwapchainAttachment(window->getGfxHandle())))
{
PRenderGraphResources resources = new RenderGraphResources();
uiPass.setResources(resources);
uiPass.publishOutputs();
uiPass.createRenderPass();
}
InspectorView::~InspectorView()
{
}
Job InspectorView::beginUpdate()
{
co_return;
}
Job InspectorView::update()
{
co_return;
}
void InspectorView::commitUpdate()
{
}
void InspectorView::prepareRender()
{
}
MainJob InspectorView::render()
{
co_await uiPass.beginFrame();
co_await uiPass.render();
co_await uiPass.endFrame();
renderFinishedEvent.raise();
co_return;
}
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
{
}
void InspectorView::mouseMoveCallback(double, double)
{
}
void InspectorView::mouseButtonCallback(MouseButton, InputAction, KeyModifier)
{
}
void InspectorView::scrollCallback(double, double)
{
}
void InspectorView::fileCallback(int, const char**)
{
}