75 lines
1.3 KiB
C++
75 lines
1.3 KiB
C++
#include "InspectorView.h"
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#include "Graphics/Graphics.h"
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#include "Scene/Actor/Actor.h"
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#include "Window.h"
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using namespace Seele;
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InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
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: View(graphics, window, createInfo, "InspectorView")
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, uiPass(UIPass(graphics, viewport, new Gfx::SwapchainAttachment(window->getGfxHandle())))
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{
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PRenderGraphResources resources = new RenderGraphResources();
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uiPass.setResources(resources);
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uiPass.publishOutputs();
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uiPass.createRenderPass();
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}
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InspectorView::~InspectorView()
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{
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}
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Job InspectorView::beginUpdate()
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{
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co_return;
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}
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Job InspectorView::update()
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{
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co_return;
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}
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void InspectorView::commitUpdate()
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{
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}
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void InspectorView::prepareRender()
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{
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}
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MainJob InspectorView::render()
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{
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co_await uiPass.beginFrame();
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co_await uiPass.render();
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co_await uiPass.endFrame();
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renderFinishedEvent.raise();
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co_return;
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}
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void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
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{
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}
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void InspectorView::mouseMoveCallback(double, double)
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{
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}
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void InspectorView::mouseButtonCallback(MouseButton, InputAction, KeyModifier)
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{
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}
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void InspectorView::scrollCallback(double, double)
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{
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}
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void InspectorView::fileCallback(int, const char**)
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{
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}
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