Files
Seele/src/Engine/Graphics/Metal/Buffer.h
T
2024-08-28 17:54:14 +02:00

127 lines
5.3 KiB
C++

#pragma once
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Metal/MTLResource.hpp"
#include "Metal/MTLTypes.hpp"
#include "MinimalEngine.h"
#include "Resources.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class BufferAllocation : public CommandBoundResource {
public:
BufferAllocation(PGraphics graphics, const std::string& name, uint64 size,
MTL::ResourceOptions options = MTL::ResourceOptionCPUCacheModeDefault);
virtual ~BufferAllocation();
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void* map();
void unmap();
MTL::Buffer* buffer = nullptr;
uint64 size = 0;
};
DECLARE_REF(BufferAllocation)
class Buffer {
public:
Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared = false, uint32 clearValue = 0);
virtual ~Buffer();
MTL::Buffer* getHandle() const { return buffers[currentBuffer]->buffer; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void* map();
void unmap();
protected:
PGraphics graphics;
uint32 currentBuffer;
Gfx::QueueType initialOwner;
Array<OBufferAllocation> buffers;
Gfx::SeBufferUsageFlags usage;
bool dynamic;
bool createCleared;
std::string name;
uint32 clearValue;
void rotateBuffer(uint64 size, bool preserveContents = false);
void createBuffer(uint64 size, uint32 destIndex);
void copyBuffer(uint64 src, uint64 dest);
void transferOwnership(Gfx::QueueType newOwner);
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
};
DEFINE_REF(Buffer)
class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
virtual ~VertexBuffer();
virtual void updateRegion(uint64 offset, uint64 size, void* data) override;
virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(VertexBuffer)
class IndexBuffer : public Gfx::IndexBuffer, public Buffer {
public:
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
virtual ~IndexBuffer();
virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(IndexBuffer)
DEFINE_REF(IndexBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
virtual ~UniformBuffer();
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
virtual void rotateBuffer(uint64 size) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(UniformBuffer)
class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
virtual ~ShaderBuffer();
virtual void readContents(uint64 offset, uint64 size, void* data) override;
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
virtual void* map() override;
virtual void unmap() override;
virtual void clear() override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(ShaderBuffer)
} // namespace Metal
} // namespace Seele