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Seele/src/Engine/Graphics/Metal/Texture.mm
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2024-08-28 17:54:14 +02:00

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#include "Texture.h"
#include "Enums.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Graphics.h"
#include "Metal/MTLTexture.hpp"
#include "Metal/MTLTypes.hpp"
using namespace Seele;
using namespace Seele::Metal;
TextureHandle::TextureHandle(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, MTL::Texture* existingImage)
: texture(existingImage), type(type), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(1), samples(createInfo.samples), format(createInfo.format),
usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED), ownsImage(existingImage == nullptr) {
if (createInfo.useMip) {
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
}
if (existingImage == nullptr) {
MTL::TextureUsage mtlUsage = 0;
if (usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT || usage & Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
mtlUsage |= MTL::TextureUsageRenderTarget;
}
if (usage & Gfx::SE_IMAGE_USAGE_SAMPLED_BIT) {
mtlUsage |= MTL::TextureUsageShaderRead;
}
if (usage & Gfx::SE_IMAGE_USAGE_STORAGE_BIT) {
mtlUsage |= MTL::TextureUsageShaderWrite;
}
MTL::TextureDescriptor* descriptor = MTL::TextureDescriptor::alloc()->init();
descriptor->setPixelFormat(cast(format));
descriptor->setWidth(width);
descriptor->setHeight(height);
descriptor->setDepth(depth);
descriptor->setArrayLength(arrayCount);
descriptor->setMipmapLevelCount(mipLevels);
descriptor->setTextureType(type);
descriptor->setSampleCount(samples);
descriptor->setUsage(mtlUsage);
texture = graphics->getDevice()->newTexture(descriptor);
descriptor->release();
}
// if(createInfo.sourceData.data != nullptr)
// {
// MTL::Region region(0, 0, 0, width, height, depth);
// texture->replaceRegion(region, 0, createInfo.sourceData.data,
// createInfo.sourceData.size / (depth * height));
// }
}
TextureHandle::~TextureHandle() {
if (ownsImage) {
texture->release();
}
}
void TextureHandle::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags, Gfx::SeAccessFlags, Gfx::SePipelineStageFlags) {}
void TextureHandle::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags, Gfx::SePipelineStageFlags, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {}
void TextureHandle::download(uint32, uint32, uint32, Array<uint8>&) {}
void TextureHandle::generateMipmaps() {}
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType viewType, const TextureCreateInfo& createInfo, MTL::Texture* existingImage)
: handle(new TextureHandle(graphics, viewType, createInfo, existingImage)), graphics(graphics) {}
TextureBase::~TextureBase() {}
void TextureBase::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
handle->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
void TextureBase::transferOwnership(Gfx::QueueType newOwner) { handle->transferOwnership(newOwner); }
void TextureBase::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
handle->changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void TextureBase::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
handle->download(mipLevel, arrayLayer, face, buffer);
}
void TextureBase::generateMipmaps() { handle->generateMipmaps(); }
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* existingImage)
: Gfx::Texture2D(graphics->getFamilyMapping()),
TextureBase(graphics, createInfo.elements > 1 ? MTL::TextureType2DArray : MTL::TextureType2D, createInfo, existingImage) {}
Texture2D::~Texture2D() {}
void Texture2D::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture2D::generateMipmaps() { TextureBase::generateMipmaps(); }
void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
void Texture2D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::Texture3D(graphics->getFamilyMapping()), TextureBase(graphics, MTL::TextureType3D, createInfo) {}
Texture3D::~Texture3D() {}
void Texture3D::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture3D::generateMipmaps() { TextureBase::generateMipmaps(); }
void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
void Texture3D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::TextureCube(graphics->getFamilyMapping()),
TextureBase(graphics, createInfo.elements > 1 ? MTL::TextureTypeCubeArray : MTL::TextureTypeCube, createInfo) {}
TextureCube::~TextureCube() {}
void TextureCube::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void TextureCube::generateMipmaps() { TextureBase::generateMipmaps(); }
void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
void TextureCube::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}