Files
Seele/src/Engine/Graphics/RenderPass/BasePass.h
T
2024-01-26 09:58:01 +01:00

48 lines
1.6 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "RenderPass.h"
namespace Seele
{
DECLARE_REF(CameraActor)
class BasePass : public RenderPass
{
public:
BasePass(Gfx::PGraphics graphics, PScene scene);
BasePass(BasePass&&) = default;
BasePass& operator=(BasePass&&) = default;
virtual ~BasePass();
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment colorAttachment;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::PShaderBuffer oLightIndexList;
Gfx::PShaderBuffer tLightIndexList;
Gfx::PTexture2D oLightGrid;
Gfx::PTexture2D tLightGrid;
Array<Gfx::PDescriptorSet> descriptorSets;
PCameraActor source;
Gfx::OPipelineLayout basePassLayout;
// Set 0: viewParameter, provided by renderpass
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
// Set 1: vertex buffers, provided by vertexdata
static constexpr uint32 INDEX_VERTEX_DATA = 1;
// Set 2: instance data, provided by vertexdata
static constexpr uint32 INDEX_SCENE_DATA = 2;
// Set 3: light environment, provided by lightenv
static constexpr uint32 INDEX_LIGHT_ENV = 3;
// Set 4: material data, generated from material
static constexpr uint32 INDEX_MATERIAL = 4;
// Set 5: light culling data
Gfx::ODescriptorLayout lightCullingLayout;
static constexpr uint32 INDEX_LIGHT_CULLING = 5;
};
DEFINE_REF(BasePass)
} // namespace Seele