Files
Seele/src/Benchmark/PlayView.h
T

23 lines
714 B
C++

#pragma once
#include "Window/GameView.h"
namespace Seele {
class PlayView : public GameView {
public:
PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath, bool useMeshCulling);
virtual ~PlayView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
virtual void keyCallback(Seele::KeyCode code, Seele::InputAction action, Seele::KeyModifier modifier) override;
private:
std::thread queryThread;
Gfx::OTimestampQuery renderTimestamp;
};
DECLARE_REF(PlayView)
} // namespace Seele