Files
Seele/src/Engine/Window/GameView.h
T

50 lines
1.6 KiB
C++

#pragma once
#include "Window/View.h"
#include "Scene/Scene.h"
#include "Graphics/RenderPass/DepthPrepass.h"
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/BasePass.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#include "Graphics/RenderPass/DebugPass.h"
#include "System/KeyboardInput.h"
#ifdef WIN32
#include "Platform/Windows/GameInterface.h" // TODO
#else
#include "Platform/Linux/GameInterface.h"
#endif
namespace Seele
{
class GameView : public View
{
public:
GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo, std::string dllPath);
virtual ~GameView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
void reloadGame();
protected:
virtual void applyArea(URect rect) override;
OScene scene;
GameInterface gameInterface;
RenderGraph renderGraph;
PSystemGraph systemGraph;
System::PKeyboardInput keyboardSystem;
ThreadPool threadPool;
float updateTime = 0;
virtual void keyCallback(Seele::KeyCode code, Seele::InputAction action, Seele::KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(Seele::MouseButton button, Seele::InputAction action, Seele::KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(GameView)
} // namespace Seele