Files
Seele/res/shaders/LegacyBasePass.slang
T
2023-10-24 15:01:09 +02:00

24 lines
475 B
Plaintext

import VertexData;
import StaticMeshVertexData;
struct InstanceData
{
float4x4 transformMatrix;
};
struct Scene
{
StructuredBuffer<InstanceData> instances;
}
ParameterBlock<Scene> scene;
[shader("vertex")]
StaticMeshVertexAttributes vertexMain(
uint vertexId: SV_VertexID,
uint instanceId: SV_InstanceID,
){
InstanceData inst = scene.instances[instanceId];
StaticMeshVertexAttributes attr = vertexData.getAttributes(vertexId, inst.transformMatrix);
return attr;
}