Files
Seele/src/Engine/Scene/Actor/Actor.h
T

47 lines
1.1 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "Math/Transform.h"
namespace Seele
{
DECLARE_REF(Actor);
DECLARE_REF(Component);
DECLARE_REF(Scene);
class Actor
{
public:
Actor();
virtual ~Actor();
void tick(float deltaTime);
void notifySceneAttach(PScene scene);
PScene getScene();
PActor getParent();
void addChild(PActor child);
void detachChild(PActor child);
Array<PActor> getChildren();
void setWorldLocation(Vector location);
void setWorldRotation(Vector4 rotation);
void setWorldScale(Vector scale);
void setRelativeLocation(Vector location);
void setRelativeRotation(Vector4 rotation);
void setRelativeScale(Vector scale);
void addWorldTranslation(Vector translation);
void addWorldRotation(Vector4 rotation);
PComponent getRootComponent();
void setRootComponent(PComponent newRoot);
protected:
void setParent(PActor parent);
PScene owningScene;
PActor parent;
Array<PActor> children;
PComponent rootComponent;
Transform transform;
};
DEFINE_REF(Actor);
} // namespace Seele