11 lines
393 B
Plaintext
11 lines
393 B
Plaintext
import RayTracingData;
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[shader("miss")]
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void miss(inout RayPayload p)
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{
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p.shading.position = WorldRayDirection() * 1000.0f;
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p.shading.normal = -WorldRayDirection();
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p.shading.normalLight = -WorldRayDirection();
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p.material.color = float4(0, 0, 0, 0);
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p.material.emissive = float3(pRayTracingParams.skyBox.Sample(pRayTracingParams.skyBoxSampler, WorldRayDirection()).xyz);
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} |