978 lines
43 KiB
C++
978 lines
43 KiB
C++
#include "Graphics.h"
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#include "Allocator.h"
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#include "Buffer.h"
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#include "Command.h"
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#include "Debug.h"
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#include "Descriptor.h"
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#include "Framebuffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/StaticMeshVertexData.h"
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#include "Graphics/slang-compile.h"
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#include "PipelineCache.h"
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#include "Query.h"
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#include "RayTracing.h"
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#include "RenderPass.h"
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#include "Shader.h"
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#include "Window.h"
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#include <GLFW/glfw3.h>
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#include <cstring>
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#include <vulkan/vulkan_core.h>
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#define VMA_IMPLEMENTATION
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#include "vk_mem_alloc.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
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thread_local PCommandPool Seele::Vulkan::Graphics::graphicsCommands = nullptr;
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thread_local PCommandPool Seele::Vulkan::Graphics::computeCommands = nullptr;
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thread_local PCommandPool Seele::Vulkan::Graphics::transferCommands = nullptr;
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PFN_vkCmdDrawMeshTasksEXT cmdDrawMeshTasks;
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PFN_vkCmdDrawMeshTasksIndirectEXT cmdDrawMeshTasksIndirect;
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PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectName;
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PFN_vkQueueBeginDebugUtilsLabelEXT queueBeginDebugUtilsLabelEXT;
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PFN_vkQueueEndDebugUtilsLabelEXT queueEndDebugUtilsLabelEXT;
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PFN_vkCmdBeginDebugUtilsLabelEXT cmdBeginDebugUtilsLabelEXT;
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PFN_vkCmdEndDebugUtilsLabelEXT cmdEndDebugUtilsLabelEXT;
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PFN_vkCreateAccelerationStructureKHR createAccelerationStructure;
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PFN_vkCmdBuildAccelerationStructuresKHR cmdBuildAccelerationStructures;
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PFN_vkGetAccelerationStructureBuildSizesKHR getAccelerationStructureBuildSize;
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PFN_vkCreateRayTracingPipelinesKHR createRayTracingPipelines;
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PFN_vkGetRayTracingShaderGroupHandlesKHR getRayTracingShaderGroupHandles;
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PFN_vkCmdTraceRaysKHR cmdTraceRays;
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PFN_vkGetAccelerationStructureDeviceAddressKHR getAccelerationStructureDeviceAddress;
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void vkCmdDrawMeshTasksEXT(VkCommandBuffer command, uint32 groupX, uint32 groupY, uint32 groupZ) {
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cmdDrawMeshTasks(command, groupX, groupY, groupZ);
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}
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void vkCmdDrawMeshTasksIndirectEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount,
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uint32_t stride) {
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cmdDrawMeshTasksIndirect(commandBuffer, buffer, offset, drawCount, stride);
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}
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VkResult vkSetDebugUtilsObjectNameEXT(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo) {
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if (setDebugUtilsObjectName != nullptr) {
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return setDebugUtilsObjectName(device, pNameInfo);
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}
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return VK_SUCCESS;
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}
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void vkQueueBeginDebugUtilsLabelEXT(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo) {
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if (queueBeginDebugUtilsLabelEXT != nullptr) {
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queueBeginDebugUtilsLabelEXT(queue, pLabelInfo);
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}
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}
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void vkQueueEndDebugUtilsLabelEXT(VkQueue queue) {
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if (queueEndDebugUtilsLabelEXT != nullptr) {
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queueEndDebugUtilsLabelEXT(queue);
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}
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}
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void vkCmdBeginDebugUtilsLabelEXT(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo) {
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if (cmdBeginDebugUtilsLabelEXT != nullptr) {
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cmdBeginDebugUtilsLabelEXT(commandBuffer, pLabelInfo);
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}
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}
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void vkCmdEndDebugUtilsLabelEXT(VkCommandBuffer commandBuffer) {
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if (cmdEndDebugUtilsLabelEXT != nullptr) {
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cmdEndDebugUtilsLabelEXT(commandBuffer);
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}
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}
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VkResult vkCreateAccelerationStructureKHR(VkDevice device, const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
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const VkAllocationCallbacks* pAllocator, VkAccelerationStructureKHR* pAccelerationStructure) {
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return createAccelerationStructure(device, pCreateInfo, pAllocator, pAccelerationStructure);
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}
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void vkCmdBuildAccelerationStructuresKHR(VkCommandBuffer commandBuffer, uint32_t infoCount,
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const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
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const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos) {
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cmdBuildAccelerationStructures(commandBuffer, infoCount, pInfos, ppBuildRangeInfos);
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}
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void vkGetAccelerationStructureBuildSizesKHR(VkDevice device, VkAccelerationStructureBuildTypeKHR buildType,
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const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo,
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const uint32_t* pMaxPrimitiveCounts, VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo) {
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getAccelerationStructureBuildSize(device, buildType, pBuildInfo, pMaxPrimitiveCounts, pSizeInfo);
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}
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VkResult vkCreateRayTracingPipelinesKHR(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache,
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uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
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const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) {
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return createRayTracingPipelines(device, deferredOperation, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
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}
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VkResult vkGetRayTracingShaderGroupHandlesKHR(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount,
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size_t dataSize, void* pData) {
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return getRayTracingShaderGroupHandles(device, pipeline, firstGroup, groupCount, dataSize, pData);
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}
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void vkCmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
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const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
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const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
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const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height,
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uint32_t depth) {
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cmdTraceRays(commandBuffer, pRaygenShaderBindingTable, pMissShaderBindingTable, pHitShaderBindingTable, pCallableShaderBindingTable,
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width, height, depth);
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}
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VkDeviceAddress vkGetAccelerationStructureDeviceAddressKHR(VkDevice device, const VkAccelerationStructureDeviceAddressInfoKHR* pInfo) {
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return getAccelerationStructureDeviceAddress(device, pInfo);
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}
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Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
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Graphics::~Graphics() {
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pipelineCache = nullptr;
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allocatedFramebuffers.clear();
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shaderCompiler = nullptr;
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pools.clear();
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queues.clear();
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destructionManager = nullptr;
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allocator = nullptr;
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vkDestroyDevice(handle, nullptr);
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DestroyDebugUtilsMessengerEXT(instance, nullptr, callback);
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vkDestroyInstance(instance, nullptr);
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}
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void Graphics::init(GraphicsInitializer initInfo) {
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initInstance(initInfo);
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pickPhysicalDevice();
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createDevice(initInfo);
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VmaAllocatorCreateInfo createInfo = {
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.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT | VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT,
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.physicalDevice = physicalDevice,
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.device = handle,
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.preferredLargeHeapBlockSize = 0,
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.pAllocationCallbacks = nullptr,
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.pDeviceMemoryCallbacks = nullptr,
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.pHeapSizeLimit = nullptr,
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.pVulkanFunctions = nullptr,
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.instance = instance,
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.vulkanApiVersion = VK_API_VERSION_1_3,
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.pTypeExternalMemoryHandleTypes = nullptr,
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};
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vmaCreateAllocator(&createInfo, &allocator);
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pipelineCache = new PipelineCache(this, "pipeline.cache");
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destructionManager = new DestructionManager(this);
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}
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Gfx::OWindow Graphics::createWindow(const WindowCreateInfo& createInfo) { return new Window(this, createInfo); }
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Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo& viewportInfo) {
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return new Viewport(owner, viewportInfo);
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}
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Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
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Gfx::PViewport renderArea, std::string name) {
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return new RenderPass(this, std::move(layout), std::move(dependencies), renderArea, name);
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}
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void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
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PRenderPass rp = renderPass.cast<RenderPass>();
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uint32 framebufferHash = rp->getFramebufferHash();
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PFramebuffer framebuffer;
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{
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auto found = allocatedFramebuffers.find(framebufferHash);
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if (found == allocatedFramebuffers.end()) {
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allocatedFramebuffers[framebufferHash] = new Framebuffer(this, rp, rp->getLayout());
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framebuffer = allocatedFramebuffers[framebufferHash];
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} else {
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framebuffer = std::move(found->value);
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}
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}
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getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
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}
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void Graphics::endRenderPass() { getGraphicsCommands()->getCommands()->endRenderPass(); }
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void Graphics::waitDeviceIdle() {
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getGraphicsCommands()->submitCommands();
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vkDeviceWaitIdle(handle);
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getGraphicsCommands()->refreshCommands();
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}
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void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
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getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
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}
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void Graphics::executeCommands(Gfx::OComputeCommand commands) {
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Array<Gfx::OComputeCommand> commandArray;
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commandArray.add(std::move(commands));
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getComputeCommands()->getCommands()->executeCommands(std::move(commandArray));
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}
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void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands) {
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getComputeCommands()->getCommands()->executeCommands(std::move(commands));
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}
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Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo& createInfo) { return new Texture2D(this, createInfo); }
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Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo& createInfo) { return new Texture3D(this, createInfo); }
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Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo& createInfo) { return new TextureCube(this, createInfo); }
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Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo& bulkData) { return new UniformBuffer(this, bulkData); }
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Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo& bulkData) { return new ShaderBuffer(this, bulkData); }
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Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo& bulkData) { return new VertexBuffer(this, bulkData); }
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Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo& bulkData) { return new IndexBuffer(this, bulkData); }
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Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { return getGraphicsCommands()->createRenderCommand(name); }
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Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
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void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) {
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beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature);
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}
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Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo) {
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OVertexShader shader = new VertexShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo) {
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OFragmentShader shader = new FragmentShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo) {
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OComputeShader shader = new ComputeShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo) {
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OTaskShader shader = new TaskShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo) {
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OMeshShader shader = new MeshShader(this);
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shader->create(createInfo);
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return shader;
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}
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Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::PRayTracingPipeline Graphics::createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) {
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) {
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VkSamplerCreateInfo vkInfo = {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = nullptr,
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.flags = createInfo.flags,
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.magFilter = cast(createInfo.magFilter),
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.minFilter = cast(createInfo.minFilter),
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.mipmapMode = cast(createInfo.mipmapMode),
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.addressModeU = cast(createInfo.addressModeU),
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.addressModeV = cast(createInfo.addressModeV),
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.addressModeW = cast(createInfo.addressModeW),
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.mipLodBias = createInfo.mipLodBias,
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.anisotropyEnable = createInfo.anisotropyEnable,
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.maxAnisotropy = createInfo.maxAnisotropy,
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.compareEnable = createInfo.compareEnable,
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.compareOp = cast(createInfo.compareOp),
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.minLod = createInfo.minLod,
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.maxLod = createInfo.maxLod,
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.borderColor = cast(createInfo.borderColor),
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.unnormalizedCoordinates = createInfo.unnormalizedCoordinates,
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};
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return new Sampler(this, vkInfo);
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}
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Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name) { return new DescriptorLayout(this, name); }
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Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout) {
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return new PipelineLayout(this, name, baseLayout);
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}
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Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo) { return new VertexInput(createInfo); }
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Gfx::OOcclusionQuery Graphics::createOcclusionQuery(const std::string& name) { return new OcclusionQuery(this, name); }
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Gfx::OPipelineStatisticsQuery Graphics::createPipelineStatisticsQuery(const std::string& name) {
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return new PipelineStatisticsQuery(this, name);
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}
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Gfx::OTimestampQuery Graphics::createTimestampQuery(uint64 numTimestamps, const std::string& name) {
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return new TimestampQuery(this, name);
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}
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void Graphics::beginDebugRegion(const std::string& name) {
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VkDebugUtilsLabelEXT label = {
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
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.pNext = nullptr,
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.pLabelName = name.c_str(),
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};
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vkCmdBeginDebugUtilsLabelEXT(getGraphicsCommands()->getCommands()->getHandle(), &label);
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}
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void Graphics::endDebugRegion() { vkCmdEndDebugUtilsLabelEXT(getGraphicsCommands()->getCommands()->getHandle()); }
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void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
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PTextureBase sourceTex = source.cast<TextureBase>();
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PTextureBase destinationTex = destination.cast<TextureBase>();
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VkImageResolve resolve = {
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.srcSubresource =
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VkImageSubresourceLayers{
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.aspectMask = sourceTex->getAspect(),
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.srcOffset =
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VkOffset3D{
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.x = 0,
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.y = 0,
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.z = 0,
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},
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.dstSubresource =
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VkImageSubresourceLayers{
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.aspectMask = sourceTex->getAspect(),
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.dstOffset =
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VkOffset3D{
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.x = 0,
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.y = 0,
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.z = 0,
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},
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.extent =
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VkExtent3D{
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.width = sourceTex->getWidth(),
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.height = sourceTex->getHeight(),
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.depth = sourceTex->getDepth(),
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},
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};
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vkCmdResolveImage(getGraphicsCommands()->getCommands()->getHandle(), sourceTex->getImage(), cast(sourceTex->getLayout()),
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destinationTex->getImage(), cast(destinationTex->getLayout()), 1, &resolve);
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}
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void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
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PTextureBase src = source.cast<TextureBase>();
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PTextureBase dst = destination.cast<TextureBase>();
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Gfx::SeImageLayout srcLayout = src->getLayout();
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Gfx::SeImageLayout dstLayout = dst->getLayout();
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src->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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dst->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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VkImageBlit blit = {
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.srcSubresource =
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{
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.aspectMask = src->getAspect(),
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.srcOffsets =
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{
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{0, 0, 0},
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{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
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},
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.dstSubresource =
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{
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.aspectMask = dst->getAspect(),
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.dstOffsets =
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{
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{0, 0, 0},
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{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
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},
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};
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PCommand command = getGraphicsCommands()->getCommands();
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vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
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src->getAspect() & VK_IMAGE_ASPECT_DEPTH_BIT ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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src->changeLayout(srcLayout, Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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dst->changeLayout(dstLayout, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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}
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void Graphics::copyBuffer(Gfx::PShaderBuffer srcBuffer, Gfx::PShaderBuffer dstBuffer) {
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PShaderBuffer src = srcBuffer.cast<ShaderBuffer>();
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PShaderBuffer dst = dstBuffer.cast<ShaderBuffer>();
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VkBufferCopy region = {
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.srcOffset = 0,
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.dstOffset = 0,
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.size = src->getSize(),
|
|
};
|
|
vkCmdCopyBuffer(getGraphicsCommands()->getCommands()->getHandle(), src->getHandle(), dst->getHandle(), 1, ®ion);
|
|
}
|
|
|
|
Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) {
|
|
return new BottomLevelAS(this, createInfo);
|
|
}
|
|
|
|
Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) {
|
|
return new TopLevelAS(this, createInfo);
|
|
}
|
|
|
|
void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) {
|
|
Gfx::PShaderBuffer verticesBuffer = StaticMeshVertexData::getInstance()->getPositionBuffer();
|
|
Gfx::PIndexBuffer indexBuffer = StaticMeshVertexData::getInstance()->getIndexBuffer();
|
|
|
|
// Setup vertices and indices for a single triangle
|
|
|
|
// Create buffers for the bottom level geometry
|
|
// For the sake of simplicity we won't stage the vertex data to the GPU memory
|
|
|
|
// Note that the buffer usage flags for buffers consumed by the bottom level acceleration structure require special flags
|
|
const VkBufferUsageFlags buffer_usage_flags = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
|
|
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
|
|
|
VkBufferCreateInfo transformBufferInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.size = sizeof(VkTransformMatrixKHR) * data.size(),
|
|
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
|
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
};
|
|
VmaAllocationCreateInfo transformAllocInfo = {
|
|
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
|
};
|
|
|
|
Array<VkTransformMatrixKHR> matrices;
|
|
for (const auto gfxBlas : data) {
|
|
const auto blas = gfxBlas.cast<BottomLevelAS>();
|
|
matrices.add(blas->getTransform());
|
|
}
|
|
OBufferAllocation transformBuffer =
|
|
new BufferAllocation(this, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
|
|
transformBuffer->updateContents(0, sizeof(VkTransformMatrixKHR) * matrices.size(), matrices.data());
|
|
transformBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
|
|
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
verticesBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
|
|
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
|
|
indexBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
|
|
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
|
|
|
|
Array<VkAccelerationStructureGeometryKHR> geometries(data.size());
|
|
Array<VkAccelerationStructureBuildGeometryInfoKHR> buildGeometries(data.size());
|
|
Array<VkAccelerationStructureBuildSizesInfoKHR> buildSizes(data.size());
|
|
Array<OBufferAllocation> scratchBuffers(data.size());
|
|
Array<VkAccelerationStructureBuildRangeInfoKHR> buildRanges(data.size());
|
|
Array<VkAccelerationStructureBuildRangeInfoKHR*> buildRangePointers(data.size());
|
|
for (uint32 i = 0; i < data.size(); ++i) {
|
|
auto blas = data[i].cast<BottomLevelAS>();
|
|
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
|
|
.deviceAddress = verticesBuffer.cast<ShaderBuffer>()->getDeviceAddress() + blas->getVertexOffset(),
|
|
};
|
|
VkDeviceOrHostAddressConstKHR indexDataAddress = {
|
|
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + blas->getIndexOffset(),
|
|
};
|
|
VkDeviceOrHostAddressConstKHR transformDataAddress = {
|
|
.deviceAddress = transformBuffer->deviceAddress + i * sizeof(VkTransformMatrixKHR),
|
|
};
|
|
geometries[i] = {
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
|
|
.pNext = nullptr,
|
|
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
|
|
.geometry =
|
|
{
|
|
.triangles =
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
|
|
.pNext = nullptr,
|
|
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
|
|
.vertexData = vertexDataAddress,
|
|
.vertexStride = sizeof(Vector),
|
|
.maxVertex = static_cast<uint32_t>(blas->getVertexCount()),
|
|
.indexType = VK_INDEX_TYPE_UINT32,
|
|
.indexData = indexDataAddress,
|
|
.transformData = transformDataAddress,
|
|
},
|
|
},
|
|
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
|
|
};
|
|
buildGeometries[i] = {
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
|
.pNext = nullptr,
|
|
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
|
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
|
.geometryCount = 1,
|
|
.pGeometries = &geometries[i],
|
|
};
|
|
|
|
buildSizes[i] = {
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
|
.pNext = nullptr,
|
|
};
|
|
const uint32 primitiveCount = blas->getPrimitiveCount();
|
|
vkGetAccelerationStructureBuildSizesKHR(handle, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildGeometries[i],
|
|
&primitiveCount, &buildSizes[i]);
|
|
|
|
VkBufferCreateInfo bufferInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.size = buildSizes[i].accelerationStructureSize,
|
|
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
|
};
|
|
VmaAllocationCreateInfo bufferAllocInfo = {
|
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
|
};
|
|
blas->buffer = new BufferAllocation(this, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
|
|
|
|
VkAccelerationStructureCreateInfoKHR blasInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
|
|
.pNext = nullptr,
|
|
.createFlags = 0,
|
|
.buffer = blas->buffer->buffer,
|
|
.offset = 0,
|
|
.size = buildSizes[i].accelerationStructureSize,
|
|
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
|
};
|
|
VK_CHECK(vkCreateAccelerationStructureKHR(handle, &blasInfo, nullptr, &blas->handle));
|
|
|
|
VkBufferCreateInfo scratchInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.size = buildSizes[i].buildScratchSize,
|
|
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
|
};
|
|
VmaAllocationCreateInfo scratchAllocInfo = {
|
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
|
};
|
|
scratchBuffers[i] = new BufferAllocation(this, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
|
|
accelerationProperties.minAccelerationStructureScratchOffsetAlignment);
|
|
|
|
buildGeometries[i].dstAccelerationStructure = blas->handle;
|
|
buildGeometries[i].scratchData.deviceAddress = scratchBuffers[i]->deviceAddress;
|
|
|
|
buildRanges[i] = VkAccelerationStructureBuildRangeInfoKHR{
|
|
.primitiveCount = primitiveCount,
|
|
.primitiveOffset = 0,
|
|
.firstVertex = 0,
|
|
.transformOffset = 0,
|
|
};
|
|
buildRangePointers[i] = &buildRanges[i];
|
|
}
|
|
|
|
PCommand cmd = graphicsCommands->getCommands();
|
|
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), buildGeometries.size(), buildGeometries.data(), buildRangePointers.data());
|
|
cmd->bindResource(PBufferAllocation(transformBuffer));
|
|
destructionManager->queueResourceForDestruction(std::move(transformBuffer));
|
|
for (auto& scratchAlloc : scratchBuffers) {
|
|
cmd->bindResource(PBufferAllocation(scratchAlloc));
|
|
destructionManager->queueResourceForDestruction(std::move(scratchAlloc));
|
|
}
|
|
}
|
|
|
|
Gfx::ORayGenShader Graphics::createRayGenShader(const ShaderCreateInfo& createInfo) {
|
|
ORayGenShader shader = new RayGenShader(this);
|
|
shader->create(createInfo);
|
|
return shader;
|
|
}
|
|
|
|
Gfx::OAnyHitShader Graphics::createAnyHitShader(const ShaderCreateInfo& createInfo) {
|
|
OAnyHitShader shader = new AnyHitShader(this);
|
|
shader->create(createInfo);
|
|
return shader;
|
|
}
|
|
|
|
Gfx::OClosestHitShader Graphics::createClosestHitShader(const ShaderCreateInfo& createInfo) {
|
|
OClosestHitShader shader = new ClosestHitShader(this);
|
|
shader->create(createInfo);
|
|
return shader;
|
|
}
|
|
|
|
Gfx::OMissShader Graphics::createMissShader(const ShaderCreateInfo& createInfo) {
|
|
OMissShader shader = new MissShader(this);
|
|
shader->create(createInfo);
|
|
return shader;
|
|
}
|
|
|
|
Gfx::OIntersectionShader Graphics::createIntersectionShader(const ShaderCreateInfo& createInfo) {
|
|
OIntersectionShader shader = new IntersectionShader(this);
|
|
shader->create(createInfo);
|
|
return shader;
|
|
}
|
|
|
|
Gfx::OCallableShader Graphics::createCallableShader(const ShaderCreateInfo& createInfo) {
|
|
OCallableShader shader = new CallableShader(this);
|
|
shader->create(createInfo);
|
|
return shader;
|
|
}
|
|
|
|
PCommandPool Graphics::getQueueCommands(Gfx::QueueType queueType) {
|
|
switch (queueType) {
|
|
case Gfx::QueueType::GRAPHICS:
|
|
return getGraphicsCommands();
|
|
case Gfx::QueueType::COMPUTE:
|
|
return getComputeCommands();
|
|
case Gfx::QueueType::TRANSFER:
|
|
return getTransferCommands();
|
|
default:
|
|
throw new std::logic_error("invalid queue type");
|
|
}
|
|
}
|
|
PCommandPool Graphics::getGraphicsCommands() {
|
|
if (graphicsCommands == nullptr) {
|
|
std::unique_lock l(poolLock);
|
|
graphicsCommands = pools.add(new CommandPool(this, queues[graphicsQueue]));
|
|
}
|
|
return graphicsCommands;
|
|
}
|
|
PCommandPool Graphics::getComputeCommands() {
|
|
if (computeCommands == nullptr) {
|
|
if (graphicsQueue == computeQueue) {
|
|
computeCommands = getGraphicsCommands();
|
|
} else {
|
|
std::unique_lock l(poolLock);
|
|
computeCommands = pools.add(new CommandPool(this, queues[computeQueue]));
|
|
}
|
|
}
|
|
return computeCommands;
|
|
}
|
|
PCommandPool Graphics::getTransferCommands() {
|
|
if (transferCommands == nullptr) {
|
|
if (graphicsQueue == transferQueue) {
|
|
transferCommands = getGraphicsCommands();
|
|
} else {
|
|
std::unique_lock l(poolLock);
|
|
transferCommands = pools.add(new CommandPool(this, queues[transferQueue]));
|
|
}
|
|
}
|
|
return transferCommands;
|
|
}
|
|
|
|
VmaAllocator Graphics::getAllocator() const { return allocator; }
|
|
|
|
PDestructionManager Graphics::getDestructionManager() { return destructionManager; }
|
|
|
|
Array<const char*> Graphics::getRequiredExtensions() {
|
|
Array<const char*> extensions;
|
|
|
|
unsigned int glfwExtensionCount = 0;
|
|
const char** glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
|
|
|
|
for (unsigned int i = 0; i < glfwExtensionCount; i++) {
|
|
extensions.add(glfwExtensions[i]);
|
|
}
|
|
#ifdef ENABLE_VALIDATION
|
|
extensions.add(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
|
#endif
|
|
return extensions;
|
|
}
|
|
|
|
void Graphics::initInstance(GraphicsInitializer initInfo) {
|
|
glfwInit();
|
|
assert(glfwVulkanSupported());
|
|
VkApplicationInfo appInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
|
|
.pNext = nullptr,
|
|
.pApplicationName = initInfo.applicationName,
|
|
.applicationVersion = VK_MAKE_VERSION(0, 0, 1),
|
|
.pEngineName = initInfo.engineName,
|
|
.engineVersion = VK_MAKE_VERSION(0, 0, 1),
|
|
.apiVersion = VK_API_VERSION_1_3,
|
|
};
|
|
|
|
Array<const char*> extensions = getRequiredExtensions();
|
|
for (uint32 i = 0; i < initInfo.instanceExtensions.size(); ++i) {
|
|
extensions.add(initInfo.instanceExtensions[i]);
|
|
}
|
|
#ifdef __APPLE__
|
|
extensions.add("VK_KHR_portability_enumeration");
|
|
#endif
|
|
Array<const char*> layers = initInfo.layers;
|
|
// layers.add("VK_LAYER_KHRONOS_validation");
|
|
VkInstanceCreateInfo info = {
|
|
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
#if __APPLE__
|
|
.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
|
|
#endif
|
|
.pApplicationInfo = &appInfo,
|
|
.enabledLayerCount = (uint32)layers.size(),
|
|
.ppEnabledLayerNames = layers.data(),
|
|
.enabledExtensionCount = (uint32)extensions.size(),
|
|
.ppEnabledExtensionNames = extensions.data(),
|
|
};
|
|
VK_CHECK(vkCreateInstance(&info, nullptr, &instance));
|
|
}
|
|
|
|
void Graphics::setupDebugCallback() {
|
|
VkDebugUtilsMessengerCreateInfoEXT createInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
|
|
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
|
|
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
|
|
.pfnUserCallback = &debugCallback,
|
|
.pUserData = nullptr,
|
|
};
|
|
VK_CHECK(CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &callback));
|
|
}
|
|
|
|
void Graphics::pickPhysicalDevice() {
|
|
uint32 physicalDeviceCount;
|
|
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr);
|
|
Array<VkPhysicalDevice> physicalDevices(physicalDeviceCount);
|
|
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
|
|
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
|
|
uint32 deviceRating = 0;
|
|
props = VkPhysicalDeviceProperties2{
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
|
|
.pNext = &accelerationProperties,
|
|
};
|
|
accelerationProperties = VkPhysicalDeviceAccelerationStructurePropertiesKHR{
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR,
|
|
.pNext = &rayTracingProperties,
|
|
};
|
|
rayTracingProperties = VkPhysicalDeviceRayTracingPipelinePropertiesKHR{
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR,
|
|
.pNext = nullptr,
|
|
};
|
|
for (auto dev : physicalDevices) {
|
|
uint32 currentRating = 0;
|
|
vkGetPhysicalDeviceProperties2(dev, &props);
|
|
if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
|
std::cout << "found dedicated gpu " << props.properties.deviceName << std::endl;
|
|
currentRating += 100;
|
|
} else if (props.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
|
|
std::cout << "found integrated gpu " << props.properties.deviceName << std::endl;
|
|
currentRating += 10;
|
|
}
|
|
if (currentRating > deviceRating) {
|
|
deviceRating = currentRating;
|
|
bestDevice = dev;
|
|
std::cout << "bestDevice: " << props.properties.deviceName << std::endl;
|
|
}
|
|
}
|
|
physicalDevice = bestDevice;
|
|
|
|
vkGetPhysicalDeviceProperties2(physicalDevice, &props);
|
|
rayTracingFeatures = {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR,
|
|
.pNext = nullptr,
|
|
.rayTracingPipeline = true,
|
|
.rayTraversalPrimitiveCulling = true,
|
|
};
|
|
accelerationFeatures = {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR,
|
|
.pNext = &rayTracingFeatures,
|
|
.accelerationStructure = true,
|
|
};
|
|
meshShaderFeatures = {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
|
|
.pNext = &accelerationFeatures,
|
|
.taskShader = true,
|
|
.meshShader = true,
|
|
.meshShaderQueries = true,
|
|
};
|
|
features12 = {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
|
.pNext = &meshShaderFeatures,
|
|
.storageBuffer8BitAccess = true,
|
|
.uniformAndStorageBuffer8BitAccess = true,
|
|
.shaderBufferInt64Atomics = true,
|
|
.shaderFloat16 = true,
|
|
.shaderInt8 = true,
|
|
.shaderUniformBufferArrayNonUniformIndexing = true,
|
|
.shaderSampledImageArrayNonUniformIndexing = true,
|
|
.shaderStorageBufferArrayNonUniformIndexing = true,
|
|
.descriptorBindingUniformBufferUpdateAfterBind = true,
|
|
.descriptorBindingSampledImageUpdateAfterBind = true,
|
|
.descriptorBindingStorageBufferUpdateAfterBind = true,
|
|
.descriptorBindingPartiallyBound = true,
|
|
.runtimeDescriptorArray = true,
|
|
.bufferDeviceAddress = true,
|
|
};
|
|
features11 = {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
|
|
.pNext = &features12,
|
|
.storageBuffer16BitAccess = true,
|
|
.uniformAndStorageBuffer16BitAccess = true,
|
|
};
|
|
features = {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
|
.pNext = &features11,
|
|
.features =
|
|
{
|
|
//.robustBufferAccess = true,
|
|
.geometryShader = true,
|
|
.fillModeNonSolid = true,
|
|
.wideLines = true,
|
|
.samplerAnisotropy = true,
|
|
.pipelineStatisticsQuery = true,
|
|
.fragmentStoresAndAtomics = true,
|
|
.shaderInt64 = true,
|
|
.shaderInt16 = true,
|
|
.inheritedQueries = true,
|
|
},
|
|
};
|
|
if (Gfx::useMeshShading) {
|
|
uint32 count = 0;
|
|
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, nullptr);
|
|
Array<VkExtensionProperties> extensionProps(count);
|
|
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, extensionProps.data());
|
|
for (size_t i = 0; i < count; ++i) {
|
|
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
|
|
meshShadingEnabled = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::createDevice(GraphicsInitializer initializer) {
|
|
uint32_t numQueueFamilies = 0;
|
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, nullptr);
|
|
Array<VkQueueFamilyProperties> queueProperties(numQueueFamilies);
|
|
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, queueProperties.data());
|
|
|
|
Array<VkDeviceQueueCreateInfo> queueInfos;
|
|
struct QueueCreateInfo {
|
|
int32 familyIndex = -1;
|
|
int32 queueIndex = -1;
|
|
};
|
|
QueueCreateInfo graphicsQueueInfo;
|
|
QueueCreateInfo transferQueueInfo;
|
|
QueueCreateInfo computeQueueInfo;
|
|
uint32 numPriorities = 0;
|
|
auto checkFamilyProperty = [](VkQueueFamilyProperties currProps, uint32 checkBit) {
|
|
return (currProps.queueFlags & checkBit) == checkBit;
|
|
};
|
|
auto updateQueueInfo = [&queueProperties](uint32 familyIndex, QueueCreateInfo& info, uint32& numQueues) {
|
|
if (info.familyIndex == -1) {
|
|
if (queueProperties[familyIndex].queueCount == numQueues) {
|
|
return;
|
|
}
|
|
info.familyIndex = familyIndex;
|
|
info.queueIndex = numQueues++;
|
|
}
|
|
};
|
|
for (uint32 familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex) {
|
|
uint32 numQueuesForFamily = 0;
|
|
VkQueueFamilyProperties currProps = queueProperties[familyIndex];
|
|
|
|
if (checkFamilyProperty(currProps, VK_QUEUE_GRAPHICS_BIT)) {
|
|
updateQueueInfo(familyIndex, graphicsQueueInfo, numQueuesForFamily);
|
|
}
|
|
if (Gfx::useAsyncCompute) {
|
|
if (checkFamilyProperty(currProps, VK_QUEUE_COMPUTE_BIT)) {
|
|
updateQueueInfo(familyIndex, computeQueueInfo, numQueuesForFamily);
|
|
}
|
|
}
|
|
if ((currProps.queueFlags ^ VK_QUEUE_TRANSFER_BIT) == 0) {
|
|
updateQueueInfo(familyIndex, transferQueueInfo, numQueuesForFamily);
|
|
}
|
|
|
|
if (numQueuesForFamily > 0) {
|
|
VkDeviceQueueCreateInfo info = {
|
|
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.queueFamilyIndex = familyIndex,
|
|
.queueCount = numQueuesForFamily,
|
|
.pQueuePriorities = nullptr,
|
|
};
|
|
numPriorities += numQueuesForFamily;
|
|
queueInfos.add(info);
|
|
}
|
|
}
|
|
Array<float> queuePriorities;
|
|
queuePriorities.resize(numPriorities);
|
|
float* currentPriority = queuePriorities.data();
|
|
for (uint32 index = 0; index < queueInfos.size(); ++index) {
|
|
VkDeviceQueueCreateInfo& currQueue = queueInfos[index];
|
|
currQueue.pQueuePriorities = currentPriority;
|
|
|
|
for (int32_t queueIndex = 0; queueIndex < (int32_t)currQueue.queueCount; ++queueIndex) {
|
|
*currentPriority++ = 1.0f;
|
|
}
|
|
}
|
|
if (supportMeshShading()) {
|
|
initializer.deviceExtensions.add(VK_EXT_MESH_SHADER_EXTENSION_NAME);
|
|
}
|
|
#ifdef __APPLE__
|
|
initializer.deviceExtensions.add("VK_KHR_portability_subset");
|
|
#endif
|
|
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
|
|
initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
|
|
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
|
VkDeviceCreateInfo deviceInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
|
.pNext = &features,
|
|
.queueCreateInfoCount = (uint32)queueInfos.size(),
|
|
.pQueueCreateInfos = queueInfos.data(),
|
|
.enabledExtensionCount = (uint32)initializer.deviceExtensions.size(),
|
|
.ppEnabledExtensionNames = initializer.deviceExtensions.data(),
|
|
.pEnabledFeatures = nullptr,
|
|
};
|
|
VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
|
|
graphicsQueue = 0;
|
|
computeQueue = 0;
|
|
transferQueue = 0;
|
|
queues.add(new Queue(this, graphicsQueueInfo.familyIndex, graphicsQueueInfo.queueIndex));
|
|
if (computeQueueInfo.familyIndex != -1) {
|
|
computeQueue = queues.size();
|
|
queues.add(new Queue(this, computeQueueInfo.familyIndex, computeQueueInfo.queueIndex));
|
|
}
|
|
if (transferQueueInfo.familyIndex != -1) {
|
|
transferQueue = queues.size();
|
|
queues.add(new Queue(this, transferQueueInfo.familyIndex, transferQueueInfo.queueIndex));
|
|
}
|
|
|
|
queueMapping.graphicsFamily = queues[graphicsQueue]->getFamilyIndex();
|
|
queueMapping.computeFamily = queues[computeQueue]->getFamilyIndex();
|
|
queueMapping.transferFamily = queues[transferQueue]->getFamilyIndex();
|
|
|
|
graphicsProps = queueProperties[queueMapping.graphicsFamily];
|
|
|
|
cmdDrawMeshTasks = (PFN_vkCmdDrawMeshTasksEXT)vkGetDeviceProcAddr(handle, "vkCmdDrawMeshTasksEXT");
|
|
cmdDrawMeshTasksIndirect = (PFN_vkCmdDrawMeshTasksIndirectEXT)vkGetDeviceProcAddr(handle, "vkCmdDrawMeshTasksIndirectEXT");
|
|
setDebugUtilsObjectName = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
|
|
queueBeginDebugUtilsLabelEXT = (PFN_vkQueueBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueBeginDebugUtilsLabelEXT");
|
|
queueEndDebugUtilsLabelEXT = (PFN_vkQueueEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueEndDebugUtilsLabelEXT");
|
|
cmdBeginDebugUtilsLabelEXT = (PFN_vkCmdBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdBeginDebugUtilsLabelEXT");
|
|
cmdEndDebugUtilsLabelEXT = (PFN_vkCmdEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdEndDebugUtilsLabelEXT");
|
|
|
|
createAccelerationStructure = (PFN_vkCreateAccelerationStructureKHR)vkGetDeviceProcAddr(handle, "vkCreateAccelerationStructureKHR");
|
|
cmdBuildAccelerationStructures =
|
|
(PFN_vkCmdBuildAccelerationStructuresKHR)vkGetDeviceProcAddr(handle, "vkCmdBuildAccelerationStructuresKHR");
|
|
getAccelerationStructureBuildSize =
|
|
(PFN_vkGetAccelerationStructureBuildSizesKHR)vkGetDeviceProcAddr(handle, "vkGetAccelerationStructureBuildSizesKHR");
|
|
createRayTracingPipelines = (PFN_vkCreateRayTracingPipelinesKHR)vkGetDeviceProcAddr(handle, "vkCreateRayTracingPipelinesKHR");
|
|
getRayTracingShaderGroupHandles =
|
|
(PFN_vkGetRayTracingShaderGroupHandlesKHR)vkGetDeviceProcAddr(handle, "vkGetRayTracingShaderGroupHandlesKHR");
|
|
cmdTraceRays = (PFN_vkCmdTraceRaysKHR)vkGetDeviceProcAddr(handle, "vkCmdTraceRaysKHR");
|
|
getAccelerationStructureDeviceAddress =
|
|
(PFN_vkGetAccelerationStructureDeviceAddressKHR)vkGetDeviceProcAddr(handle, "vkGetAccelerationStructureDeviceAddressKHR");
|
|
}
|