Files
Seele/src/Engine/MinimalEngine.h
T

156 lines
6.7 KiB
C++

#pragma once
#include "EngineTypes.h"
#include <assert.h>
#include <cstddef>
#include <memory>
#include <utility>
#define DEFINE_REF(x) \
typedef ::Seele::RefPtr<x> P##x; \
typedef ::Seele::UniquePtr<x> UP##x; \
typedef ::Seele::OwningPtr<x> O##x;
#define DECLARE_REF(x) \
class x; \
typedef ::Seele::RefPtr<x> P##x; \
typedef ::Seele::UniquePtr<x> UP##x; \
typedef ::Seele::OwningPtr<x> O##x;
#define DECLARE_NAME_REF(nmsp, x) \
namespace nmsp { \
class x; \
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef OwningPtr<x> O##x; \
}
namespace Seele {
template <typename T> class RefPtr {
public:
constexpr RefPtr() noexcept : object(nullptr) {}
constexpr RefPtr(std::nullptr_t) noexcept : object(nullptr) {}
RefPtr(T* ptr) : object(ptr) {}
constexpr RefPtr(const RefPtr& other) noexcept : object(other.object) {}
constexpr RefPtr(RefPtr&& rhs) noexcept : object(std::move(rhs.object)) { rhs.object = nullptr; }
template <typename F> constexpr RefPtr<F> cast() {
T* t = object;
F* f = dynamic_cast<F*>(t);
if (f == nullptr) {
return nullptr;
}
return RefPtr<F>(f);
}
template <typename F> constexpr const RefPtr<F> cast() const {
T* t = object;
F* f = dynamic_cast<F*>(t);
if (f == nullptr) {
return nullptr;
}
return RefPtr<F>(f);
}
constexpr RefPtr& operator=(const RefPtr& other) {
if (this != &other) {
object = other.object;
}
return *this;
}
constexpr RefPtr& operator=(RefPtr&& rhs) noexcept {
if (this != &rhs) {
object = std::move(rhs.object);
rhs.object = nullptr;
}
return *this;
}
constexpr ~RefPtr() {}
constexpr bool operator==(const RefPtr& rhs) const noexcept { return object == rhs.object; }
constexpr auto operator<=>(const RefPtr& rhs) const noexcept { return object <=> rhs.object; }
template <typename F> constexpr bool operator==(const RefPtr<F>& rhs) const noexcept { return object == rhs.getHandle(); }
template <typename F> constexpr auto operator<=>(const RefPtr<F>& rhs) const noexcept { return object <=> rhs.getHandle(); }
template <typename F> constexpr operator RefPtr<F>() { return RefPtr<F>(static_cast<F*>(object)); }
template <typename F> constexpr operator RefPtr<F>() const { return RefPtr<F>(static_cast<F*>(object)); }
constexpr T* operator->() { return object; }
constexpr const T* operator->() const { return object; }
constexpr T* getHandle() { return object; }
constexpr const T* getHandle() const { return object; }
private:
T* object;
};
template <typename T, typename Deleter = std::default_delete<T>> class OwningPtr {
public:
OwningPtr() : pointer(nullptr) {}
OwningPtr(T* ptr) : pointer(ptr) {}
template <typename F> OwningPtr(OwningPtr<F>&& other) {
pointer = dynamic_cast<T*>(*other);
other.clear();
}
OwningPtr(const OwningPtr& other) = delete;
OwningPtr(OwningPtr&& other) noexcept {
pointer = other.pointer;
other.pointer = nullptr;
}
OwningPtr& operator=(const OwningPtr& other) = delete;
OwningPtr& operator=(OwningPtr&& other) noexcept {
if (this != &other) {
if (pointer != nullptr) {
Deleter()(pointer);
}
pointer = other.pointer;
other.pointer = nullptr;
}
return *this;
}
~OwningPtr() { Deleter()(pointer); }
operator RefPtr<T>() { return RefPtr<T>(pointer); }
operator RefPtr<T>() const { return RefPtr<T>(pointer); }
constexpr T* operator->() { return pointer; }
constexpr const T* operator->() const { return pointer; }
constexpr T* operator*() { return pointer; }
constexpr const T* operator*() const { return pointer; }
constexpr bool operator==(std::nullptr_t) const noexcept { return pointer == nullptr; }
constexpr auto operator<=>(const OwningPtr& rhs) const noexcept { return pointer <=> rhs.pointer; }
// INTERNAL USE
constexpr void clear() { pointer = nullptr; }
private:
friend class RefPtr<T>;
T* pointer;
};
template <typename T> class UniquePtr {
public:
UniquePtr() : handle(nullptr) {}
UniquePtr(std::nullptr_t) : handle(nullptr) {}
UniquePtr(T* ptr) : handle(ptr) {}
UniquePtr(const UniquePtr& rhs) = delete;
UniquePtr(UniquePtr&& rhs) noexcept : handle(rhs.handle) { rhs.handle = nullptr; }
UniquePtr& operator=(const UniquePtr& rhs) = delete;
UniquePtr& operator=(UniquePtr&& rhs) {
if (this != &rhs) {
handle = rhs.handle;
rhs.handle = nullptr;
}
return *this;
}
~UniquePtr() { delete handle; }
inline bool operator==(const UniquePtr& other) const { return handle == other.handle; }
inline bool operator!=(const UniquePtr& other) const { return handle != other.handle; }
inline T* operator->() { return handle; }
inline T* getHandle() { return handle; }
bool isValid() { return handle != nullptr; }
private:
T* handle;
};
// idk if it should be here?
struct Globals {
bool usePositionOnly = true;
bool useDepthCulling = true;
bool useLightCulling = true;
bool useRayTracing = false;
bool running = true;
};
Globals& getGlobals();
} // namespace Seele