Files
Seele/src/Engine/Graphics/CMakeLists.txt
T

74 lines
1.5 KiB
CMake

add_subdirectory(CBT/)
target_sources(Engine
PRIVATE
Buffer.h
Buffer.cpp
Command.h
Command.cpp
DebugVertex.h
Descriptor.h
Descriptor.cpp
Enums.h
Enums.cpp
Graphics.h
Graphics.cpp
Initializer.h
Mesh.h
Mesh.cpp
MeshData.h
Meshlet.h
Meshlet.cpp
Pipeline.h
Pipeline.cpp
Query.h
Query.cpp
RayTracing.h
RayTracing.cpp
RenderTarget.h
RenderTarget.cpp
Resources.h
Resources.cpp
Shader.h
Shader.cpp
slang-compile.h
slang-compile.cpp
StaticMeshVertexData.h
StaticMeshVertexData.cpp
Texture.h
Texture.cpp
VertexData.h
VertexData.cpp
Window.h
Window.cpp)
target_sources(Engine
PUBLIC FILE_SET HEADERS
FILES
Buffer.h
Command.h
DebugVertex.h
Descriptor.h
Enums.h
Graphics.h
Initializer.h
Mesh.h
Meshlet.h
MeshData.h
Pipeline.h
Query.h
RayTracing.h
RenderTarget.h
Resources.h
Shader.h
StaticMeshVertexData.h
Texture.h
VertexData.h
Window.h)
add_subdirectory(RenderPass/)
if(APPLE)
add_subdirectory(Metal/)
else()
add_subdirectory(Vulkan/)
endif()