39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
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#include "Vector.h"
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#include "Matrix.h"
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namespace Seele
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{
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class Transform
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{
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public:
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Transform();
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Transform(const Transform &other);
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Transform(Transform &&other);
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explicit Transform(Vector position);
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Transform(Vector position, Quaternion rotation);
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Transform(Vector position, Quaternion rotation, Vector scale);
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Transform(Quaternion rotation, Vector scale);
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~Transform();
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Vector inverseTransformPosition(const Vector &v) const;
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Matrix4 toMatrix();
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static Vector getSafeScaleReciprocal(const Vector4 &inScale, float tolerance = 0.000000001f);
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Vector transformPosition(const Vector &v) const;
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Vector getPosition() const;
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Quaternion getRotation() const;
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Vector getScale() const;
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bool equals(const Transform &other, float tolerance = 0.000000001f);
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static void multiply(Transform *outTransform, const Transform *a, const Transform *b);
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Transform &operator=(const Transform &other);
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Transform &operator=(Transform &&other);
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Transform operator*(const Transform &other) const;
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private:
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Vector4 position;
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Quaternion rotation;
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Vector4 scale;
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};
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} // namespace Seele
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