Files
Seele/src/Engine/Graphics/Vulkan/Graphics.cpp
T

969 lines
44 KiB
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#include "Graphics.h"
#include "Allocator.h"
#include "Buffer.h"
#include "Command.h"
#include "Debug.h"
#include "Descriptor.h"
#include "Framebuffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Graphics.h"
#include "Graphics/Initializer.h"
#include "Graphics/StaticMeshVertexData.h"
#include "Graphics/slang-compile.h"
#include "PipelineCache.h"
#include "Query.h"
#include "RayTracing.h"
#include "RenderPass.h"
#include "Shader.h"
#include "Window.h"
#include <GLFW/glfw3.h>
#include <cstring>
#include <numeric>
#include <vulkan/vulkan_core.h>
#define VMA_IMPLEMENTATION
#include "vk_mem_alloc.h"
using namespace Seele;
using namespace Seele::Vulkan;
thread_local PCommandPool Seele::Vulkan::Graphics::graphicsCommands = nullptr;
thread_local PCommandPool Seele::Vulkan::Graphics::computeCommands = nullptr;
thread_local PCommandPool Seele::Vulkan::Graphics::transferCommands = nullptr;
PFN_vkCmdDrawMeshTasksEXT cmdDrawMeshTasks;
PFN_vkCmdDrawMeshTasksIndirectEXT cmdDrawMeshTasksIndirect;
PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectName;
PFN_vkQueueBeginDebugUtilsLabelEXT queueBeginDebugUtilsLabelEXT;
PFN_vkQueueEndDebugUtilsLabelEXT queueEndDebugUtilsLabelEXT;
PFN_vkCmdBeginDebugUtilsLabelEXT cmdBeginDebugUtilsLabelEXT;
PFN_vkCmdEndDebugUtilsLabelEXT cmdEndDebugUtilsLabelEXT;
PFN_vkCreateAccelerationStructureKHR createAccelerationStructure;
PFN_vkCmdBuildAccelerationStructuresKHR cmdBuildAccelerationStructures;
PFN_vkGetAccelerationStructureBuildSizesKHR getAccelerationStructureBuildSize;
PFN_vkCreateRayTracingPipelinesKHR createRayTracingPipelines;
PFN_vkGetRayTracingShaderGroupHandlesKHR getRayTracingShaderGroupHandles;
PFN_vkCmdTraceRaysKHR cmdTraceRays;
PFN_vkGetAccelerationStructureDeviceAddressKHR getAccelerationStructureDeviceAddress;
void vkCmdDrawMeshTasksEXT(VkCommandBuffer command, uint32 groupX, uint32 groupY, uint32 groupZ) {
cmdDrawMeshTasks(command, groupX, groupY, groupZ);
}
void vkCmdDrawMeshTasksIndirectEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount,
uint32_t stride) {
cmdDrawMeshTasksIndirect(commandBuffer, buffer, offset, drawCount, stride);
}
VkResult vkSetDebugUtilsObjectNameEXT(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo) {
if (setDebugUtilsObjectName != nullptr) {
return setDebugUtilsObjectName(device, pNameInfo);
}
return VK_SUCCESS;
}
void vkQueueBeginDebugUtilsLabelEXT(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo) {
if (queueBeginDebugUtilsLabelEXT != nullptr) {
queueBeginDebugUtilsLabelEXT(queue, pLabelInfo);
}
}
void vkQueueEndDebugUtilsLabelEXT(VkQueue queue) {
if (queueEndDebugUtilsLabelEXT != nullptr) {
queueEndDebugUtilsLabelEXT(queue);
}
}
void vkCmdBeginDebugUtilsLabelEXT(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo) {
if (cmdBeginDebugUtilsLabelEXT != nullptr) {
cmdBeginDebugUtilsLabelEXT(commandBuffer, pLabelInfo);
}
}
void vkCmdEndDebugUtilsLabelEXT(VkCommandBuffer commandBuffer) {
if (cmdEndDebugUtilsLabelEXT != nullptr) {
cmdEndDebugUtilsLabelEXT(commandBuffer);
}
}
VkResult vkCreateAccelerationStructureKHR(VkDevice device, const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkAccelerationStructureKHR* pAccelerationStructure) {
return createAccelerationStructure(device, pCreateInfo, pAllocator, pAccelerationStructure);
}
void vkCmdBuildAccelerationStructuresKHR(VkCommandBuffer commandBuffer, uint32_t infoCount,
const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos) {
cmdBuildAccelerationStructures(commandBuffer, infoCount, pInfos, ppBuildRangeInfos);
}
void vkGetAccelerationStructureBuildSizesKHR(VkDevice device, VkAccelerationStructureBuildTypeKHR buildType,
const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo,
const uint32_t* pMaxPrimitiveCounts, VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo) {
getAccelerationStructureBuildSize(device, buildType, pBuildInfo, pMaxPrimitiveCounts, pSizeInfo);
}
VkResult vkCreateRayTracingPipelinesKHR(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache,
uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) {
return createRayTracingPipelines(device, deferredOperation, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
}
VkResult vkGetRayTracingShaderGroupHandlesKHR(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount,
size_t dataSize, void* pData) {
return getRayTracingShaderGroupHandles(device, pipeline, firstGroup, groupCount, dataSize, pData);
}
void vkCmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height,
uint32_t depth) {
cmdTraceRays(commandBuffer, pRaygenShaderBindingTable, pMissShaderBindingTable, pHitShaderBindingTable, pCallableShaderBindingTable,
width, height, depth);
}
VkDeviceAddress vkGetAccelerationStructureDeviceAddressKHR(VkDevice device, const VkAccelerationStructureDeviceAddressInfoKHR* pInfo) {
return getAccelerationStructureDeviceAddress(device, pInfo);
}
Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
Graphics::~Graphics() {
pipelineCache = nullptr;
allocatedFramebuffers.clear();
shaderCompiler = nullptr;
pools.clear();
queues.clear();
destructionManager = nullptr;
allocator = nullptr;
vkDestroyDevice(handle, nullptr);
DestroyDebugUtilsMessengerEXT(instance, nullptr, callback);
vkDestroyInstance(instance, nullptr);
}
void Graphics::init(GraphicsInitializer initInfo) {
initInstance(initInfo);
#ifdef ENABLE_VALIDATION
setupDebugCallback();
#endif
pickPhysicalDevice();
createDevice(initInfo);
VmaAllocatorCreateInfo createInfo = {
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT | VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT,
.physicalDevice = physicalDevice,
.device = handle,
.preferredLargeHeapBlockSize = 0,
.pAllocationCallbacks = nullptr,
.pDeviceMemoryCallbacks = nullptr,
.pHeapSizeLimit = nullptr,
.pVulkanFunctions = nullptr,
.instance = instance,
.vulkanApiVersion = VK_API_VERSION_1_3,
.pTypeExternalMemoryHandleTypes = nullptr,
};
vmaCreateAllocator(&createInfo, &allocator);
pipelineCache = new PipelineCache(this, "pipeline.cache");
destructionManager = new DestructionManager(this);
}
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo& createInfo) { return new Window(this, createInfo); }
Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo& viewportInfo) {
return new Viewport(owner, viewportInfo);
}
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect,
std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks) {
// todo: re-introduce render area to renderpass
return new RenderPass(this, std::move(layout), std::move(dependencies), name, std::move(viewMasks), std::move(correlationMasks));
}
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
PRenderPass rp = renderPass.cast<RenderPass>();
uint32 framebufferHash = rp->getFramebufferHash();
PFramebuffer framebuffer;
{
auto found = allocatedFramebuffers.find(framebufferHash);
if (found == allocatedFramebuffers.end()) {
allocatedFramebuffers[framebufferHash] = new Framebuffer(this, rp, rp->getLayout());
framebuffer = allocatedFramebuffers[framebufferHash];
} else {
framebuffer = std::move(found->value);
}
}
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
}
void Graphics::endRenderPass() { getGraphicsCommands()->getCommands()->endRenderPass(); }
void Graphics::waitDeviceIdle() {
getGraphicsCommands()->submitCommands();
vkDeviceWaitIdle(handle);
getGraphicsCommands()->refreshCommands();
}
void Graphics::executeCommands(Gfx::ORenderCommand commands) {
Array<Gfx::ORenderCommand> commandArray;
commandArray.add(std::move(commands));
getGraphicsCommands()->getCommands()->executeCommands(std::move(commandArray));
}
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
}
void Graphics::executeCommands(Gfx::OComputeCommand commands) {
Array<Gfx::OComputeCommand> commandArray;
commandArray.add(std::move(commands));
getComputeCommands()->getCommands()->executeCommands(std::move(commandArray));
}
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands) {
getComputeCommands()->getCommands()->executeCommands(std::move(commands));
}
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo& createInfo) { return new Texture2D(this, createInfo); }
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo& createInfo) { return new Texture3D(this, createInfo); }
Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo& createInfo) { return new TextureCube(this, createInfo); }
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo& bulkData) { return new UniformBuffer(this, bulkData); }
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo& bulkData) { return new ShaderBuffer(this, bulkData); }
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo& bulkData) { return new VertexBuffer(this, bulkData); }
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo& bulkData) { return new IndexBuffer(this, bulkData); }
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { return getGraphicsCommands()->createRenderCommand(name); }
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) {
beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature);
}
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo) {
OVertexShader shader = new VertexShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo) {
OFragmentShader shader = new FragmentShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo) {
OComputeShader shader = new ComputeShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo) {
OTaskShader shader = new TaskShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo) {
OMeshShader shader = new MeshShader(this);
shader->create(createInfo);
return shader;
}
Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
return pipelineCache->createPipeline(std::move(createInfo));
}
Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
return pipelineCache->createPipeline(std::move(createInfo));
}
Gfx::PRayTracingPipeline Graphics::createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
return pipelineCache->createPipeline(std::move(createInfo));
}
Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) {
return pipelineCache->createPipeline(std::move(createInfo));
}
Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) { return new Sampler(this, createInfo); }
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name) { return new DescriptorLayout(this, name); }
Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout) {
return new PipelineLayout(this, name, baseLayout);
}
Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo) { return new VertexInput(createInfo); }
Gfx::OOcclusionQuery Graphics::createOcclusionQuery(const std::string& name) { return new OcclusionQuery(this, name); }
Gfx::OPipelineStatisticsQuery Graphics::createPipelineStatisticsQuery(const std::string& name) {
return new PipelineStatisticsQuery(this, name);
}
Gfx::OTimestampQuery Graphics::createTimestampQuery(uint64, const std::string& name) { return new TimestampQuery(this, name); }
void Graphics::beginDebugRegion(const std::string& name) {
VkDebugUtilsLabelEXT label = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pNext = nullptr,
.pLabelName = name.c_str(),
};
vkCmdBeginDebugUtilsLabelEXT(getGraphicsCommands()->getCommands()->getHandle(), &label);
}
void Graphics::endDebugRegion() { vkCmdEndDebugUtilsLabelEXT(getGraphicsCommands()->getCommands()->getHandle()); }
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
PTextureBase sourceTex = source.cast<TextureBase>();
PTextureBase destinationTex = destination.cast<TextureBase>();
VkImageResolve resolve = {
.srcSubresource =
VkImageSubresourceLayers{
.aspectMask = sourceTex->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffset =
VkOffset3D{
.x = 0,
.y = 0,
.z = 0,
},
.dstSubresource =
VkImageSubresourceLayers{
.aspectMask = sourceTex->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffset =
VkOffset3D{
.x = 0,
.y = 0,
.z = 0,
},
.extent =
VkExtent3D{
.width = sourceTex->getWidth(),
.height = sourceTex->getHeight(),
.depth = sourceTex->getDepth(),
},
};
vkCmdResolveImage(getGraphicsCommands()->getCommands()->getHandle(), sourceTex->getImage(), cast(sourceTex->getLayout()),
destinationTex->getImage(), cast(destinationTex->getLayout()), 1, &resolve);
}
void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
PTextureBase src = source.cast<TextureBase>();
PTextureBase dst = destination.cast<TextureBase>();
Gfx::SeImageLayout srcLayout = src->getLayout();
Gfx::SeImageLayout dstLayout = dst->getLayout();
src->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
dst->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
VkImageBlit blit = {
.srcSubresource =
{
.aspectMask = src->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffsets =
{
{0, 0, 0},
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
},
.dstSubresource =
{
.aspectMask = dst->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffsets =
{
{0, 0, 0},
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
},
};
PCommand command = getGraphicsCommands()->getCommands();
vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
src->getAspect() & VK_IMAGE_ASPECT_DEPTH_BIT ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
src->changeLayout(srcLayout, Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
dst->changeLayout(dstLayout, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
}
void Graphics::copyBuffer(Gfx::PShaderBuffer srcBuffer, Gfx::PShaderBuffer dstBuffer) {
PShaderBuffer src = srcBuffer.cast<ShaderBuffer>();
PShaderBuffer dst = dstBuffer.cast<ShaderBuffer>();
VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = 0,
.size = src->getSize(),
};
vkCmdCopyBuffer(getGraphicsCommands()->getCommands()->getHandle(), src->getHandle(), dst->getHandle(), 1, &region);
}
Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) {
return new BottomLevelAS(this, createInfo);
}
Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) {
return new TopLevelAS(this, createInfo);
}
void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) {
if (!supportRayTracing() || data.empty())
return;
Gfx::PShaderBuffer verticesBuffer = StaticMeshVertexData::getInstance()->getPositionBuffer();
Gfx::PIndexBuffer indexBuffer = StaticMeshVertexData::getInstance()->getIndexBuffer();
// Setup vertices and indices for a single triangle
// Create buffers for the bottom level geometry
// For the sake of simplicity we won't stage the vertex data to the GPU memory
// Note that the buffer usage flags for buffers consumed by the bottom level acceleration structure require special flags
VkBufferCreateInfo transformBufferInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkTransformMatrixKHR) * data.size(),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
VmaAllocationCreateInfo transformAllocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
Array<VkTransformMatrixKHR> matrices;
for (const auto& gfxBlas : data) {
const auto blas = gfxBlas.cast<BottomLevelAS>();
matrices.add(blas->getTransform());
}
OBufferAllocation transformBuffer =
new BufferAllocation(this, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
transformBuffer->updateContents(0, sizeof(VkTransformMatrixKHR) * matrices.size(), matrices.data());
transformBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | VK_PIPELINE_STAGE_TRANSFER_BIT);
verticesBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
indexBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
Array<VkAccelerationStructureGeometryKHR> geometries(data.size());
Array<VkAccelerationStructureBuildGeometryInfoKHR> buildGeometries(data.size());
Array<VkAccelerationStructureBuildSizesInfoKHR> buildSizes(data.size());
Array<OBufferAllocation> scratchBuffers(data.size());
Array<VkAccelerationStructureBuildRangeInfoKHR> buildRanges(data.size());
Array<VkAccelerationStructureBuildRangeInfoKHR*> buildRangePointers(data.size());
for (uint32 i = 0; i < data.size(); ++i) {
auto blas = data[i].cast<BottomLevelAS>();
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
.deviceAddress = verticesBuffer.cast<ShaderBuffer>()->getDeviceAddress() + blas->getVertexOffset(),
};
VkDeviceOrHostAddressConstKHR indexDataAddress = {
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + blas->getIndexOffset(),
};
VkDeviceOrHostAddressConstKHR transformDataAddress = {
.deviceAddress = transformBuffer->deviceAddress + i * sizeof(VkTransformMatrixKHR),
};
geometries[i] = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
.pNext = nullptr,
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
.geometry =
{
.triangles =
{
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
.pNext = nullptr,
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
.vertexData = vertexDataAddress,
.vertexStride = sizeof(Vector),
.maxVertex = static_cast<uint32_t>(blas->getVertexCount()),
.indexType = VK_INDEX_TYPE_UINT32,
.indexData = indexDataAddress,
.transformData = transformDataAddress,
},
},
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
};
buildGeometries[i] = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
.geometryCount = 1,
.pGeometries = &geometries[i],
};
buildSizes[i] = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
.pNext = nullptr,
};
const uint32 primitiveCount = blas->getPrimitiveCount();
vkGetAccelerationStructureBuildSizesKHR(handle, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildGeometries[i],
&primitiveCount, &buildSizes[i]);
VkBufferCreateInfo bufferInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizes[i].accelerationStructureSize,
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
};
VmaAllocationCreateInfo bufferAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
blas->buffer = new BufferAllocation(this, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
VkAccelerationStructureCreateInfoKHR blasInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
.pNext = nullptr,
.createFlags = 0,
.buffer = blas->buffer->buffer,
.offset = 0,
.size = buildSizes[i].accelerationStructureSize,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
};
VK_CHECK(vkCreateAccelerationStructureKHR(handle, &blasInfo, nullptr, &blas->handle));
VkBufferCreateInfo scratchInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizes[i].buildScratchSize,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
};
VmaAllocationCreateInfo scratchAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
scratchBuffers[i] = new BufferAllocation(this, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
props.get<VkPhysicalDeviceAccelerationStructurePropertiesKHR>().minAccelerationStructureScratchOffsetAlignment);
buildGeometries[i].dstAccelerationStructure = blas->handle;
buildGeometries[i].scratchData.deviceAddress = scratchBuffers[i]->deviceAddress;
buildRanges[i] = VkAccelerationStructureBuildRangeInfoKHR{
.primitiveCount = primitiveCount,
.primitiveOffset = 0,
.firstVertex = 0,
.transformOffset = 0,
};
buildRangePointers[i] = &buildRanges[i];
}
PCommand cmd = graphicsCommands->getCommands();
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), (uint32)buildGeometries.size(), buildGeometries.data(),
buildRangePointers.data());
cmd->bindResource(PBufferAllocation(transformBuffer));
destructionManager->queueResourceForDestruction(std::move(transformBuffer));
for (auto& scratchAlloc : scratchBuffers) {
cmd->bindResource(PBufferAllocation(scratchAlloc));
destructionManager->queueResourceForDestruction(std::move(scratchAlloc));
}
}
Gfx::ORayGenShader Graphics::createRayGenShader(const ShaderCreateInfo& createInfo) {
ORayGenShader shader = new RayGenShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OAnyHitShader Graphics::createAnyHitShader(const ShaderCreateInfo& createInfo) {
OAnyHitShader shader = new AnyHitShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OClosestHitShader Graphics::createClosestHitShader(const ShaderCreateInfo& createInfo) {
OClosestHitShader shader = new ClosestHitShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OMissShader Graphics::createMissShader(const ShaderCreateInfo& createInfo) {
OMissShader shader = new MissShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OIntersectionShader Graphics::createIntersectionShader(const ShaderCreateInfo& createInfo) {
OIntersectionShader shader = new IntersectionShader(this);
shader->create(createInfo);
return shader;
}
Gfx::OCallableShader Graphics::createCallableShader(const ShaderCreateInfo& createInfo) {
OCallableShader shader = new CallableShader(this);
shader->create(createInfo);
return shader;
}
PCommandPool Graphics::getQueueCommands(Gfx::QueueType queueType) {
switch (queueType) {
case Gfx::QueueType::GRAPHICS:
return getGraphicsCommands();
case Gfx::QueueType::COMPUTE:
return getComputeCommands();
case Gfx::QueueType::TRANSFER:
return getTransferCommands();
default:
throw new std::logic_error("invalid queue type");
}
}
PCommandPool Graphics::getGraphicsCommands() {
if (graphicsCommands == nullptr) {
std::unique_lock l(poolLock);
graphicsCommands = pools.add(new CommandPool(this, queues[graphicsQueue]));
}
return graphicsCommands;
}
PCommandPool Graphics::getComputeCommands() {
if (computeCommands == nullptr) {
if (graphicsQueue == computeQueue) {
computeCommands = getGraphicsCommands();
} else {
std::unique_lock l(poolLock);
computeCommands = pools.add(new CommandPool(this, queues[computeQueue]));
}
}
return computeCommands;
}
PCommandPool Graphics::getTransferCommands() {
if (transferCommands == nullptr) {
if (graphicsQueue == transferQueue) {
transferCommands = getGraphicsCommands();
} else {
std::unique_lock l(poolLock);
transferCommands = pools.add(new CommandPool(this, queues[transferQueue]));
}
}
return transferCommands;
}
VmaAllocator Graphics::getAllocator() const { return allocator; }
PDestructionManager Graphics::getDestructionManager() { return destructionManager; }
Array<const char*> Graphics::getRequiredExtensions() {
Array<const char*> extensions;
unsigned int glfwExtensionCount = 0;
const char** glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
for (unsigned int i = 0; i < glfwExtensionCount; i++) {
extensions.add(glfwExtensions[i]);
}
#ifdef ENABLE_VALIDATION
extensions.add(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
#endif
return extensions;
}
void Graphics::initInstance(GraphicsInitializer initInfo) {
glfwInit();
assert(glfwVulkanSupported());
VkApplicationInfo appInfo = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = nullptr,
.pApplicationName = initInfo.applicationName,
.applicationVersion = VK_MAKE_VERSION(0, 0, 1),
.pEngineName = initInfo.engineName,
.engineVersion = VK_MAKE_VERSION(0, 0, 1),
.apiVersion = VK_API_VERSION_1_4,
};
Array<const char*> extensions = getRequiredExtensions();
for (uint32 i = 0; i < initInfo.instanceExtensions.size(); ++i) {
extensions.add(initInfo.instanceExtensions[i]);
}
#ifdef __APPLE__
extensions.add("VK_KHR_portability_enumeration");
#endif
Array<const char*> layers = initInfo.layers;
// layers.add("VK_LAYER_KHRONOS_validation");
VkInstanceCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = nullptr,
#if __APPLE__
.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
#endif
.pApplicationInfo = &appInfo,
.enabledLayerCount = (uint32)layers.size(),
.ppEnabledLayerNames = layers.data(),
.enabledExtensionCount = (uint32)extensions.size(),
.ppEnabledExtensionNames = extensions.data(),
};
VK_CHECK(vkCreateInstance(&info, nullptr, &instance));
}
void Graphics::setupDebugCallback() {
VkDebugUtilsMessengerCreateInfoEXT createInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.pNext = nullptr,
.flags = 0,
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
.pfnUserCallback = &debugCallback,
.pUserData = nullptr,
};
VK_CHECK(CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &callback));
}
void Graphics::pickPhysicalDevice() {
uint32 physicalDeviceCount;
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr);
Array<VkPhysicalDevice> physicalDevices(physicalDeviceCount);
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
uint32 deviceRating = 0;
for (auto dev : physicalDevices) {
uint32 currentRating = 0;
vkGetPhysicalDeviceProperties2(dev, &props.get());
if (props.get().properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
std::cout << "found dedicated gpu " << props.get().properties.deviceName << std::endl;
currentRating += 100;
} else if (props.get().properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
std::cout << "found integrated gpu " << props.get().properties.deviceName << std::endl;
currentRating += 10;
}
if (currentRating > deviceRating) {
deviceRating = currentRating;
bestDevice = dev;
std::cout << "bestDevice: " << props.get().properties.deviceName << std::endl;
}
}
physicalDevice = bestDevice;
vkGetPhysicalDeviceProperties2(physicalDevice, &props.get());
features.get<VkPhysicalDeviceFeatures2>().features = {
.geometryShader = true,
.sampleRateShading = true,
.fillModeNonSolid = true,
.wideLines = true,
.pipelineStatisticsQuery = true,
.fragmentStoresAndAtomics = true,
.shaderInt64 = true,
.shaderInt16 = true,
.inheritedQueries = true,
};
features.get<VkPhysicalDeviceVulkan11Features>().multiview = true;
features.get<VkPhysicalDeviceVulkan11Features>().storageBuffer16BitAccess = true;
features.get<VkPhysicalDeviceVulkan12Features>().descriptorIndexing = true;
features.get<VkPhysicalDeviceVulkan12Features>().descriptorBindingPartiallyBound = true;
features.get<VkPhysicalDeviceVulkan12Features>().bufferDeviceAddress = true;
features.get<VkPhysicalDeviceVulkan12Features>().storageBuffer8BitAccess = true;
features.get<VkPhysicalDeviceVulkan12Features>().shaderInt8 = true;
rayTracingFeatures.get<VkPhysicalDeviceAccelerationStructureFeaturesKHR>().accelerationStructure = true;
rayTracingFeatures.get<VkPhysicalDeviceRayTracingPipelineFeaturesKHR>().rayTracingPipeline = true;
meshFeatures.get<VkPhysicalDeviceMeshShaderFeaturesEXT>().meshShader = true;
meshFeatures.get<VkPhysicalDeviceMeshShaderFeaturesEXT>().taskShader = true;
meshFeatures.get<VkPhysicalDeviceMeshShaderFeaturesEXT>().meshShaderQueries = true;
bool rayTracingPipelineSupport = false;
bool accelerationStructureSupport = false;
bool hostOperationsSupport = false;
bool deviceAddressSupport = false;
bool descriptorIndexingSupport = false;
bool spirv14Support = false;
bool shaderFloatControls = false;
uint32 count = 0;
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, nullptr);
Array<VkExtensionProperties> extensionProps(count);
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, extensionProps.data());
for (size_t i = 0; i < count; ++i) {
if (Gfx::useMeshShading) {
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
meshShadingEnabled = true;
}
}
if (std::strcmp(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
rayTracingPipelineSupport = true;
}
if (std::strcmp(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
accelerationStructureSupport = true;
}
if (std::strcmp(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
hostOperationsSupport = true;
}
if (std::strcmp(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
deviceAddressSupport = true;
}
if (std::strcmp(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
descriptorIndexingSupport = true;
}
if (std::strcmp(VK_KHR_SPIRV_1_4_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
spirv14Support = true;
}
if (std::strcmp(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
shaderFloatControls = true;
}
}
rayTracingEnabled = rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
descriptorIndexingSupport && spirv14Support && shaderFloatControls;
}
void Graphics::createDevice(GraphicsInitializer initializer) {
uint32_t numQueueFamilies = 0;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, nullptr);
Array<VkQueueFamilyProperties> queueProperties(numQueueFamilies);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, queueProperties.data());
Array<VkDeviceQueueCreateInfo> queueInfos;
struct QueueCreateInfo {
int32 familyIndex = -1;
int32 queueIndex = -1;
};
QueueCreateInfo graphicsQueueInfo;
QueueCreateInfo transferQueueInfo;
QueueCreateInfo computeQueueInfo;
uint32 numPriorities = 0;
auto checkFamilyProperty = [](VkQueueFamilyProperties currProps, uint32 checkBit) {
return (currProps.queueFlags & checkBit) == checkBit;
};
auto updateQueueInfo = [&queueProperties](uint32 familyIndex, QueueCreateInfo& info, uint32& numQueues) {
if (info.familyIndex == -1) {
if (queueProperties[familyIndex].queueCount == numQueues) {
return;
}
info.familyIndex = familyIndex;
info.queueIndex = numQueues++;
}
};
for (uint32 familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex) {
uint32 numQueuesForFamily = 0;
VkQueueFamilyProperties currProps = queueProperties[familyIndex];
if (checkFamilyProperty(currProps, VK_QUEUE_GRAPHICS_BIT)) {
updateQueueInfo(familyIndex, graphicsQueueInfo, numQueuesForFamily);
}
if (Gfx::useAsyncCompute) {
if (checkFamilyProperty(currProps, VK_QUEUE_COMPUTE_BIT)) {
updateQueueInfo(familyIndex, computeQueueInfo, numQueuesForFamily);
}
}
if ((currProps.queueFlags ^ VK_QUEUE_TRANSFER_BIT) == 0) {
updateQueueInfo(familyIndex, transferQueueInfo, numQueuesForFamily);
}
if (numQueuesForFamily > 0) {
VkDeviceQueueCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.queueFamilyIndex = familyIndex,
.queueCount = numQueuesForFamily,
.pQueuePriorities = nullptr,
};
numPriorities += numQueuesForFamily;
queueInfos.add(info);
}
}
Array<float> queuePriorities;
queuePriorities.resize(numPriorities);
float* currentPriority = queuePriorities.data();
for (uint32 index = 0; index < queueInfos.size(); ++index) {
VkDeviceQueueCreateInfo& currQueue = queueInfos[index];
currQueue.pQueuePriorities = currentPriority;
for (int32_t queueIndex = 0; queueIndex < (int32_t)currQueue.queueCount; ++queueIndex) {
*currentPriority++ = 0.0f;
}
}
initializer.deviceExtensions.add(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
if (supportMeshShading()) {
initializer.deviceExtensions.add(VK_EXT_MESH_SHADER_EXTENSION_NAME);
features.get<VkPhysicalDeviceVulkan12Features>().pNext = &meshFeatures.get();
}
if (supportRayTracing()) {
// ray tracing itself
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
// required by acceleration_structure
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
// required for ray tracing pipeline
initializer.deviceExtensions.add(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
// required for spirv_1_4
initializer.deviceExtensions.add(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
if (supportMeshShading()) {
meshFeatures.get().pNext = &rayTracingFeatures.get();
} else {
features.get<VkPhysicalDeviceVulkan12Features>().pNext = &rayTracingFeatures.get();
}
}
#ifdef __APPLE__
initializer.deviceExtensions.add("VK_KHR_portability_subset");
#endif
VkDeviceCreateInfo deviceInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = &features.get(),
.queueCreateInfoCount = (uint32)queueInfos.size(),
.pQueueCreateInfos = queueInfos.data(),
.enabledExtensionCount = (uint32)initializer.deviceExtensions.size(),
.ppEnabledExtensionNames = initializer.deviceExtensions.data(),
.pEnabledFeatures = nullptr,
};
VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
graphicsQueue = 0;
computeQueue = 0;
transferQueue = 0;
queues.add(new Queue(this, graphicsQueueInfo.familyIndex, graphicsQueueInfo.queueIndex));
if (computeQueueInfo.familyIndex != -1) {
computeQueue = (uint32)queues.size();
queues.add(new Queue(this, computeQueueInfo.familyIndex, computeQueueInfo.queueIndex));
}
if (transferQueueInfo.familyIndex != -1) {
transferQueue = (uint32)queues.size();
queues.add(new Queue(this, transferQueueInfo.familyIndex, transferQueueInfo.queueIndex));
}
queueMapping.graphicsFamily = queues[graphicsQueue]->getFamilyIndex();
queueMapping.computeFamily = queues[computeQueue]->getFamilyIndex();
queueMapping.transferFamily = queues[transferQueue]->getFamilyIndex();
graphicsProps = queueProperties[queueMapping.graphicsFamily];
cmdDrawMeshTasks = (PFN_vkCmdDrawMeshTasksEXT)vkGetDeviceProcAddr(handle, "vkCmdDrawMeshTasksEXT");
cmdDrawMeshTasksIndirect = (PFN_vkCmdDrawMeshTasksIndirectEXT)vkGetDeviceProcAddr(handle, "vkCmdDrawMeshTasksIndirectEXT");
setDebugUtilsObjectName = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
queueBeginDebugUtilsLabelEXT = (PFN_vkQueueBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueBeginDebugUtilsLabelEXT");
queueEndDebugUtilsLabelEXT = (PFN_vkQueueEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueEndDebugUtilsLabelEXT");
cmdBeginDebugUtilsLabelEXT = (PFN_vkCmdBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdBeginDebugUtilsLabelEXT");
cmdEndDebugUtilsLabelEXT = (PFN_vkCmdEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdEndDebugUtilsLabelEXT");
if (rayTracingEnabled) {
createAccelerationStructure = (PFN_vkCreateAccelerationStructureKHR)vkGetDeviceProcAddr(handle, "vkCreateAccelerationStructureKHR");
cmdBuildAccelerationStructures =
(PFN_vkCmdBuildAccelerationStructuresKHR)vkGetDeviceProcAddr(handle, "vkCmdBuildAccelerationStructuresKHR");
getAccelerationStructureBuildSize =
(PFN_vkGetAccelerationStructureBuildSizesKHR)vkGetDeviceProcAddr(handle, "vkGetAccelerationStructureBuildSizesKHR");
createRayTracingPipelines = (PFN_vkCreateRayTracingPipelinesKHR)vkGetDeviceProcAddr(handle, "vkCreateRayTracingPipelinesKHR");
getRayTracingShaderGroupHandles =
(PFN_vkGetRayTracingShaderGroupHandlesKHR)vkGetDeviceProcAddr(handle, "vkGetRayTracingShaderGroupHandlesKHR");
cmdTraceRays = (PFN_vkCmdTraceRaysKHR)vkGetDeviceProcAddr(handle, "vkCmdTraceRaysKHR");
getAccelerationStructureDeviceAddress =
(PFN_vkGetAccelerationStructureDeviceAddressKHR)vkGetDeviceProcAddr(handle, "vkGetAccelerationStructureDeviceAddressKHR");
}
}