Files
Seele/src/Engine/Graphics/Vulkan/RenderPass.h
T
2024-01-16 21:11:57 +01:00

44 lines
1009 B
C++

#pragma once
#include "Graphics/RenderTarget.h"
#include "Graphics.h"
namespace Seele
{
namespace Vulkan
{
class RenderPass : public Gfx::RenderPass
{
public:
RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout layout, Gfx::PViewport viewport);
virtual ~RenderPass();
uint32 getFramebufferHash();
constexpr VkRenderPass getHandle() const
{
return renderPass;
}
constexpr size_t getClearValueCount() const
{
return clearValues.size();
}
constexpr VkClearValue *getClearValues() const
{
return clearValues.data();
}
constexpr VkRect2D getRenderArea() const
{
return renderArea;
}
constexpr VkSubpassContents getSubpassContents() const
{
return subpassContents;
}
private:
PGraphics graphics;
VkRenderPass renderPass;
Array<VkClearValue> clearValues;
VkRect2D renderArea;
VkSubpassContents subpassContents;
};
DEFINE_REF(RenderPass)
} // namespace Vulkan
} // namespace Seele