Files
Seele/src/Engine/Asset/MaterialInstanceAsset.cpp
T
2024-05-01 14:10:52 +02:00

41 lines
1003 B
C++

#include "MaterialInstanceAsset.h"
#include "Material/MaterialInstance.h"
#include "Material/Material.h"
#include "Graphics/Graphics.h"
#include "Asset/AssetRegistry.h"
using namespace Seele;
MaterialInstanceAsset::MaterialInstanceAsset()
{
}
MaterialInstanceAsset::MaterialInstanceAsset(std::string_view folderPath, std::string_view name)
: Asset(folderPath, name)
{
}
MaterialInstanceAsset::~MaterialInstanceAsset()
{
}
void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const
{
Serialization::save(buffer, baseMaterial->getFolderPath());
Serialization::save(buffer, baseMaterial->getName());
material->save(buffer);
}
void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
{
std::string folder;
Serialization::load(buffer, folder);
std::string id;
Serialization::load(buffer, id);
material = new MaterialInstance();
material->load(buffer);
baseMaterial = AssetRegistry::findMaterial(folder, id);
material->setBaseMaterial(baseMaterial);
}