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Seele/src/Engine/Material/Material.h
T
2024-06-20 21:57:26 +02:00

67 lines
2.2 KiB
C++

#pragma once
#include "Graphics/Descriptor.h"
#include "ShaderExpression.h"
namespace Seele {
DECLARE_REF(MaterialInstance)
DECLARE_NAME_REF(Gfx, Texture2D)
DECLARE_NAME_REF(Gfx, Sampler)
class Material {
public:
Material();
Material(Gfx::PGraphics graphics, uint32 numTextures, uint32 numSamplers, uint32 numFloats, bool twoSided, float opacity,
std::string materialName, Array<OShaderExpression> expressions, Array<std::string> parameter, MaterialNode brdf);
~Material();
static void init(Gfx::PGraphics graphics);
static Gfx::PDescriptorLayout getDescriptorLayout() { return layout; }
static Gfx::PDescriptorSet getDescriptorSet() { return set; }
static void updateDescriptor();
static void updateTexture(uint32 index, Gfx::PTexture2D texture);
static void updateSampler(uint32 index, Gfx::PSampler sampler);
static void updateFloatData(uint32 offset, uint32 numFloats, float* data);
static uint32 addTextures(uint32 numTextures);
static uint32 addSamplers(uint32 numSamplers);
static uint32 addFloats(uint32 numFloats);
OMaterialInstance instantiate();
const std::string& getName() const { return materialName; }
bool isTwoSided() const;
bool hasTransparency() const;
float getOpacity() const;
constexpr uint64 getId() const { return materialId; }
static constexpr const PMaterial findMaterialById(uint64 id) { return materials[id]; }
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
void compile();
private:
Gfx::PGraphics graphics;
uint32 numTextures;
uint32 numSamplers;
uint32 numFloats;
uint64 instanceId;
uint64 materialId;
std::string materialName;
bool twoSided;
float opacity;
Array<OShaderExpression> codeExpressions;
Array<std::string> parameters;
MaterialNode brdf;
static Array<Gfx::PTexture2D> textures;
static Array<Gfx::PSampler> samplers;
static Gfx::OShaderBuffer floatBuffer;
static Array<float> floatData;
static Gfx::ODescriptorLayout layout;
static Gfx::PDescriptorSet set;
static std::atomic_uint64_t materialIdCounter;
static Array<PMaterial> materials;
};
DEFINE_REF(Material)
} // namespace Seele