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Seele/src/Engine/Material/MaterialInstance.h
T

48 lines
1.4 KiB
C++

#pragma once
#include "Asset/MaterialAsset.h"
#include "Graphics/Buffer.h"
#include "Material.h"
namespace Seele {
struct MaterialOffsets {
uint32 textureOffset;
uint32 samplerOffset;
uint32 floatOffset;
};
class MaterialInstance {
public:
MaterialInstance();
MaterialInstance(uint64 id, Gfx::PGraphics graphics, Array<OShaderExpression>& expressions, Array<std::string> params,
uint32 numTextures, uint32 numSamplers, uint32 numFloats);
~MaterialInstance();
void updateDescriptor();
PMaterial getBaseMaterial() const { return baseMaterial->getMaterial(); }
uint64 getId() const { return id; }
void setBaseMaterial(PMaterialAsset asset);
MaterialOffsets getMaterialOffsets() const {
return MaterialOffsets{
.textureOffset = texturesOffset,
.samplerOffset = samplersOffset,
.floatOffset = floatBufferOffset,
};
}
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
private:
Gfx::PGraphics graphics;
Array<OShaderParameter> parameters;
uint32 numTextures;
uint32 numSamplers;
uint32 numFloats;
uint32 texturesOffset;
uint32 samplersOffset;
uint32 floatBufferOffset;
Gfx::PDescriptorSet descriptor;
PMaterialAsset baseMaterial;
uint64 id;
};
DEFINE_REF(MaterialInstance)
} // namespace Seele