103 lines
3.8 KiB
C++
103 lines
3.8 KiB
C++
#pragma once
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#include "Resources.h"
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namespace Seele
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{
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namespace Gfx
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{
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class Texture : public QueueOwnedResource
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{
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public:
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Texture(QueueFamilyMapping mapping, QueueType startQueueType);
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virtual ~Texture();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
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virtual uint32 getHeight() const = 0;
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virtual uint32 getDepth() const = 0;
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virtual uint32 getNumFaces() const { return 1; }
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virtual SeSampleCountFlags getNumSamples() const = 0;
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virtual uint32 getMipLevels() const = 0;
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virtual void changeLayout(SeImageLayout newLayout,
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SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) = 0;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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};
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DEFINE_REF(Texture)
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class Texture2D : public Texture
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{
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public:
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Texture2D(QueueFamilyMapping mapping, QueueType startQueueType);
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virtual ~Texture2D();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
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virtual uint32 getHeight() const = 0;
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virtual uint32 getDepth() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
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virtual uint32 getMipLevels() const = 0;
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virtual void changeLayout(SeImageLayout newLayout,
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SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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protected:
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//Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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};
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DEFINE_REF(Texture2D)
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class Texture3D : public Texture
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{
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public:
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Texture3D(QueueFamilyMapping mapping, QueueType startQueueType);
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virtual ~Texture3D();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
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virtual uint32 getHeight() const = 0;
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virtual uint32 getDepth() const = 0;
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virtual SeSampleCountFlags getNumSamples() const = 0;
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virtual uint32 getMipLevels() const = 0;
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virtual void changeLayout(SeImageLayout newLayout,
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SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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protected:
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//Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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};
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DEFINE_REF(Texture3D)
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class TextureCube : public Texture
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{
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public:
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TextureCube(QueueFamilyMapping mapping, QueueType startQueueType);
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virtual ~TextureCube();
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virtual SeFormat getFormat() const = 0;
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virtual uint32 getWidth() const = 0;
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virtual uint32 getHeight() const = 0;
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virtual uint32 getDepth() const = 0;
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virtual uint32 getNumFaces() const { return 6; }
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virtual SeSampleCountFlags getNumSamples() const = 0;
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virtual uint32 getMipLevels() const = 0;
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virtual void changeLayout(SeImageLayout newLayout,
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SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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protected:
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//Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
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};
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DEFINE_REF(TextureCube)
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}
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} |