Files
Seele/src/Engine/Material/MaterialInstance.cpp
T
2021-04-25 23:43:40 +02:00

43 lines
933 B
C++

#include "MaterialInstance.h"
#include "Material.h"
#include "Window/WindowManager.h"
using namespace Seele;
MaterialInstance::MaterialInstance()
{
}
MaterialInstance::MaterialInstance(const std::string& directory, const std::string& name)
: MaterialAsset(directory, name)
{
}
MaterialInstance::MaterialInstance(const std::filesystem::path& fullPath)
: MaterialAsset(fullPath)
{
}
MaterialInstance::~MaterialInstance()
{
}
void MaterialInstance::save()
{
}
void MaterialInstance::load()
{
baseMaterial = nullptr; // TODO: actually load the file
UniformBufferCreateInfo uniformInitializer;
uniformInitializer.resourceData.size = baseMaterial->uniformDataSize;
uniformInitializer.resourceData.data = nullptr;
uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(uniformInitializer);
}
const Material* MaterialInstance::getRenderMaterial() const
{
return baseMaterial;
}