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a957b0561593df6d4bd9eb5a7179c2b466552b0d
Seele/res/shaders/lib
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History
Dynamitos 6f0e2fe7e7 Fixing the maximum 2048 meshlet limit
2025-03-09 22:42:05 +01:00
..
Bounding.slang
lot of metal changes, but no idea how this stuff works
2025-02-14 00:39:53 +01:00
BRDF.slang
adding anyhit, doesnt work though
2025-01-30 23:25:41 +01:00
Common.slang
it at least does something
2025-02-28 16:56:51 +09:00
DebugVertexData.slang
Fixed meshlet culling
2024-03-31 10:21:09 +02:00
DispatchParams.slang
lot of metal changes, but no idea how this stuff works
2025-02-14 00:39:53 +01:00
LightEnv.slang
lot of metal changes, but no idea how this stuff works
2025-02-14 00:39:53 +01:00
Material.slang
adding anyhit, doesnt work though
2025-01-30 23:25:41 +01:00
MaterialParameter.slang
adding anyhit, doesnt work though
2025-01-30 23:25:41 +01:00
Scene.slang
Fixing the maximum 2048 meshlet limit
2025-03-09 22:42:05 +01:00
SkinnedMeshVertexData.slang
Tangent space works again
2024-12-30 23:47:24 +01:00
StaticMeshVertexData.slang
normal compression makes shading look terrible
2025-01-29 16:29:58 +01:00
VertexData.slang
adding anyhit, doesnt work though
2025-01-30 23:25:41 +01:00
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