Files
Seele/src/Editor/Window/InspectorView.h
T

38 lines
1.2 KiB
C++

#pragma once
#include "Graphics/RenderPass/RenderGraph.h"
#include "Graphics/RenderPass/UIPass.h"
#include "Window/View.h"
#include "UI/System.h"
namespace Seele {
DECLARE_REF(Actor)
namespace Editor {
class InspectorView : public View {
public:
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo);
virtual ~InspectorView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
protected:
virtual void applyArea(URect area) override;
UI::PSystem uiSystem;
RenderGraph renderGraph;
Component::Camera cam;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifierFlags modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifierFlags modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(InspectorView)
} // namespace Editor
} // namespace Seele