38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "Graphics/RenderPass/RenderGraph.h"
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#include "Graphics/RenderPass/UIPass.h"
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#include "Window/View.h"
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#include "UI/System.h"
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namespace Seele {
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DECLARE_REF(Actor)
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namespace Editor {
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class InspectorView : public View {
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public:
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InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo);
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virtual ~InspectorView();
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virtual void beginUpdate() override;
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virtual void update() override;
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virtual void commitUpdate() override;
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virtual void prepareRender() override;
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virtual void render() override;
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protected:
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virtual void applyArea(URect area) override;
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UI::PSystem uiSystem;
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RenderGraph renderGraph;
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Component::Camera cam;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifierFlags modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifierFlags modifier) override;
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virtual void scrollCallback(double xOffset, double yOffset) override;
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virtual void fileCallback(int count, const char** paths) override;
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};
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DEFINE_REF(InspectorView)
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} // namespace Editor
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} // namespace Seele
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