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Seele/src/Engine/Graphics/Vulkan/Graphics.h
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2024-07-01 12:17:04 +02:00

130 lines
6.8 KiB
C++

#pragma once
#include "Graphics/Graphics.h"
#include <vk_mem_alloc.h>
namespace Seele {
namespace Vulkan {
DECLARE_REF(DestructionManager)
DECLARE_REF(CommandPool)
DECLARE_REF(Queue)
DECLARE_REF(PipelineCache)
DECLARE_REF(Framebuffer)
class Graphics : public Gfx::Graphics {
public:
Graphics();
virtual ~Graphics();
constexpr VkInstance getInstance() const { return instance; }
constexpr VkDevice getDevice() const { return handle; }
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; }
constexpr VkPhysicalDeviceAccelerationStructurePropertiesKHR getAccelerationProperties() const { return accelerationProperties; }
constexpr VkPhysicalDeviceRayTracingPipelinePropertiesKHR getRayTracingProperties() const { return rayTracingProperties; }
constexpr float getTimestampPeriod() const { return props.properties.limits.timestampPeriod; }
constexpr uint64 getTimestampValidBits() const { return graphicsProps.timestampValidBits; }
PCommandPool getQueueCommands(Gfx::QueueType queueType);
PCommandPool getGraphicsCommands();
PCommandPool getComputeCommands();
PCommandPool getTransferCommands();
VmaAllocator getAllocator() const;
PDestructionManager getDestructionManager();
// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
virtual Gfx::OWindow createWindow(const WindowCreateInfo& createInfo) override;
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) override;
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
Gfx::PViewport renderArea) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo& createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo& createInfo) override;
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo& createInfo) override;
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo& bulkData) override;
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo& bulkData) override;
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo& bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo& bulkData) override;
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
virtual Gfx::OOcclusionQuery createOcclusionQuery(const std::string& name = "") override;
virtual Gfx::OPipelineStatisticsQuery createPipelineStatisticsQuery(const std::string& name = "") override;
virtual Gfx::OTimestampQuery createTimestampQuery(uint64 numTimestamps, const std::string& name = "") override;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
virtual void copyTexture(Gfx::PTexture src, Gfx::PTexture dst) override;
// Ray Tracing
virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OClosestHitShader createClosestHitShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OMissShader createMissShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OIntersectionShader createIntersectionShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OCallableShader createCallableShader(const ShaderCreateInfo& createInfo) override;
protected:
Array<const char*> getRequiredExtensions();
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();
void pickPhysicalDevice();
void createDevice(GraphicsInitializer initInfo);
VkInstance instance;
VkDevice handle;
VkPhysicalDevice physicalDevice;
Array<OQueue> queues;
uint32 graphicsQueue;
uint32 computeQueue;
uint32 transferQueue;
thread_local static PCommandPool graphicsCommands;
thread_local static PCommandPool computeCommands;
thread_local static PCommandPool transferCommands;
std::mutex poolLock;
Array<OCommandPool> pools;
VkQueueFamilyProperties graphicsProps;
VkPhysicalDeviceProperties2 props;
VkPhysicalDeviceFeatures2 features;
VkPhysicalDeviceVulkan12Features features12;
VkPhysicalDeviceMeshShaderFeaturesEXT meshShaderFeatures;
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationFeatures;
VkPhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties;
VkPhysicalDeviceRayTracingPipelineFeaturesKHR rayTracingFeatures;
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingProperties;
VkDebugUtilsMessengerEXT callback;
Map<uint32, OFramebuffer> allocatedFramebuffers;
VmaAllocator allocator;
OPipelineCache pipelineCache;
ODestructionManager destructionManager;
friend class Window;
};
DEFINE_REF(Graphics)
} // namespace Vulkan
} // namespace Seele