130 lines
6.8 KiB
C++
130 lines
6.8 KiB
C++
#pragma once
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#include "Graphics/Graphics.h"
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#include <vk_mem_alloc.h>
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namespace Seele {
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namespace Vulkan {
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DECLARE_REF(DestructionManager)
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DECLARE_REF(CommandPool)
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DECLARE_REF(Queue)
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DECLARE_REF(PipelineCache)
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DECLARE_REF(Framebuffer)
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class Graphics : public Gfx::Graphics {
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public:
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Graphics();
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virtual ~Graphics();
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constexpr VkInstance getInstance() const { return instance; }
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constexpr VkDevice getDevice() const { return handle; }
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constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; }
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constexpr VkPhysicalDeviceAccelerationStructurePropertiesKHR getAccelerationProperties() const { return accelerationProperties; }
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constexpr VkPhysicalDeviceRayTracingPipelinePropertiesKHR getRayTracingProperties() const { return rayTracingProperties; }
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constexpr float getTimestampPeriod() const { return props.properties.limits.timestampPeriod; }
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constexpr uint64 getTimestampValidBits() const { return graphicsProps.timestampValidBits; }
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PCommandPool getQueueCommands(Gfx::QueueType queueType);
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PCommandPool getGraphicsCommands();
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PCommandPool getComputeCommands();
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PCommandPool getTransferCommands();
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VmaAllocator getAllocator() const;
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PDestructionManager getDestructionManager();
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// Inherited via Graphics
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virtual void init(GraphicsInitializer initializer) override;
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virtual Gfx::OWindow createWindow(const WindowCreateInfo& createInfo) override;
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virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) override;
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virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
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Gfx::PViewport renderArea) override;
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virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
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virtual void endRenderPass() override;
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virtual void waitDeviceIdle() override;
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virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
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virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
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virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo& createInfo) override;
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virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo& createInfo) override;
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virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo& createInfo) override;
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virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo& bulkData) override;
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virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo& bulkData) override;
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virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo& bulkData) override;
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virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo& bulkData) override;
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virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
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virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
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virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
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virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
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virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
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virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
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virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
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virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
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virtual Gfx::OOcclusionQuery createOcclusionQuery(const std::string& name = "") override;
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virtual Gfx::OPipelineStatisticsQuery createPipelineStatisticsQuery(const std::string& name = "") override;
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virtual Gfx::OTimestampQuery createTimestampQuery(uint64 numTimestamps, const std::string& name = "") override;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
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virtual void copyTexture(Gfx::PTexture src, Gfx::PTexture dst) override;
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// Ray Tracing
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virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
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virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
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virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OClosestHitShader createClosestHitShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OMissShader createMissShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OIntersectionShader createIntersectionShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OCallableShader createCallableShader(const ShaderCreateInfo& createInfo) override;
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protected:
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Array<const char*> getRequiredExtensions();
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void initInstance(GraphicsInitializer initInfo);
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void setupDebugCallback();
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void pickPhysicalDevice();
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void createDevice(GraphicsInitializer initInfo);
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VkInstance instance;
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VkDevice handle;
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VkPhysicalDevice physicalDevice;
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Array<OQueue> queues;
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uint32 graphicsQueue;
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uint32 computeQueue;
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uint32 transferQueue;
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thread_local static PCommandPool graphicsCommands;
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thread_local static PCommandPool computeCommands;
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thread_local static PCommandPool transferCommands;
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std::mutex poolLock;
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Array<OCommandPool> pools;
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VkQueueFamilyProperties graphicsProps;
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VkPhysicalDeviceProperties2 props;
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VkPhysicalDeviceFeatures2 features;
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VkPhysicalDeviceVulkan12Features features12;
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VkPhysicalDeviceMeshShaderFeaturesEXT meshShaderFeatures;
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VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationFeatures;
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VkPhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties;
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VkPhysicalDeviceRayTracingPipelineFeaturesKHR rayTracingFeatures;
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingProperties;
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VkDebugUtilsMessengerEXT callback;
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Map<uint32, OFramebuffer> allocatedFramebuffers;
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VmaAllocator allocator;
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OPipelineCache pipelineCache;
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ODestructionManager destructionManager;
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friend class Window;
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};
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DEFINE_REF(Graphics)
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} // namespace Vulkan
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} // namespace Seele
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