Files
Seele/src/Engine/Graphics/Buffer.h
T
2024-05-22 10:30:45 +02:00

104 lines
3.7 KiB
C++

#pragma once
#include "Resources.h"
namespace Seele {
namespace Gfx {
class Buffer : public QueueOwnedResource {
public:
Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Buffer();
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
};
class VertexBuffer : public Buffer {
public:
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices,
uint32 vertexSize, QueueType startQueueType);
virtual ~VertexBuffer();
constexpr uint32 getNumVertices() const { return numVertices; }
// Size of one vertex in bytes
constexpr uint32 getVertexSize() const { return vertexSize; }
virtual void updateRegion(DataSource update) = 0;
virtual void download(Array<uint8> &buffer) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
uint32 numVertices;
uint32 vertexSize;
};
DEFINE_REF(VertexBuffer)
class IndexBuffer : public Buffer {
public:
IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index,
QueueType startQueueType);
virtual ~IndexBuffer();
constexpr uint64 getNumIndices() const { return numIndices; }
constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
virtual void download(Array<uint8> &buffer) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
Gfx::SeIndexType indexType;
uint64 numIndices;
};
DEFINE_REF(IndexBuffer)
DECLARE_REF(UniformBuffer)
class UniformBuffer : public Buffer {
public:
UniformBuffer(QueueFamilyMapping mapping, const DataSource &sourceData);
virtual ~UniformBuffer();
virtual void rotateBuffer(uint64 size) = 0;
virtual void updateContents(const DataSource &sourceData) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
};
DEFINE_REF(UniformBuffer)
class ShaderBuffer : public Buffer {
public:
ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements,
const DataSource &bulkResourceData);
virtual ~ShaderBuffer();
virtual void rotateBuffer(uint64 size) = 0;
virtual void updateContents(const ShaderBufferCreateInfo &sourceData) = 0;
constexpr uint32 getNumElements() const { return numElements; }
virtual void *mapRegion(uint64 offset = 0, uint64 size = -1,
bool writeOnly = true) = 0;
virtual void unmap() = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
uint32 numElements;
};
DEFINE_REF(ShaderBuffer)
} // namespace Gfx
} // namespace Seele