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Seele/src/Engine/Graphics/Vulkan/RenderPass.h
T
2025-05-23 16:12:33 +02:00

33 lines
1.2 KiB
C++

#pragma once
#include "Graphics.h"
#include "Resources.h"
#include "Graphics/RenderTarget.h"
namespace Seele {
namespace Vulkan {
class RenderPass : public Gfx::RenderPass {
public:
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, std::string name,
Array<uint32> viewMasks = {}, Array<uint32> correlationMasks = {});
virtual ~RenderPass();
uint32 getFramebufferHash();
void endRenderPass();
constexpr VkRenderPass getHandle() const { return renderPass->getHandle(); }
constexpr size_t getClearValueCount() const { return clearValues.size(); }
constexpr VkClearValue* getClearValues() const { return clearValues.data(); }
constexpr VkSubpassContents getSubpassContents() const { return subpassContents; }
constexpr const std::string& getName() const { return name; }
constexpr PRenderPassHandle getCommandHandle() const { return renderPass; }
private:
PGraphics graphics;
std::string name;
ORenderPassHandle renderPass;
Array<VkClearValue> clearValues;
VkRect2D renderArea;
VkSubpassContents subpassContents;
};
DEFINE_REF(RenderPass)
} // namespace Vulkan
} // namespace Seele