Files
Seele/src/Engine/Graphics/Vulkan/VulkanCommandBuffer.h
T
2020-03-24 21:05:32 +01:00

90 lines
2.1 KiB
C++

#pragma once
#include "VulkanGraphicsResources.h"
#include "VulkanQueue.h"
namespace Seele
{
namespace Vulkan
{
DECLARE_REF(RenderPass);
DECLARE_REF(Framebuffer);
class CmdBufferBase : public Gfx::RenderCommandBase
{
public:
CmdBufferBase(WGraphics graphics, VkCommandPool cmdPool);
virtual ~CmdBufferBase();
inline VkCommandBuffer getHandle()
{
return handle;
}
void reset();
VkViewport currentViewport;
VkRect2D currentScissor;
protected:
WGraphics graphics;
VkCommandBuffer handle;
VkCommandPool owner;
};
DEFINE_REF(CmdBufferBase);
DECLARE_REF(SecondaryCmdBuffer);
class CmdBuffer : public CmdBufferBase
{
public:
CmdBuffer(WGraphics graphics, VkCommandPool cmdPool);
virtual ~CmdBuffer();
void begin();
void end();
void beginRenderPass(WRenderPass renderPass, WFramebuffer framebuffer);
void endRenderPass();
void executeCommands(Array<WSecondaryCmdBuffer> secondaryCommands);
void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
enum State
{
ReadyBegin,
InsideBegin,
RenderPassActive,
Ended,
Submitted,
};
private:
WRenderPass renderPass;
WFramebuffer framebuffer;
uint32 subpassIndex;
State state;
friend class SecondaryCmdBuffer;
};
DEFINE_REF(CmdBuffer);
class SecondaryCmdBuffer : public CmdBufferBase
{
public:
SecondaryCmdBuffer(WGraphics graphics, VkCommandPool cmdPool);
virtual ~SecondaryCmdBuffer();
void begin(WCmdBuffer parent);
void end();
private:
};
DEFINE_REF(SecondaryCmdBuffer);
class CommandBufferManager
{
public:
CommandBufferManager(WGraphics graphics, WQueue queue);
virtual ~CommandBufferManager();
PCmdBuffer getCommands();
PSecondaryCmdBuffer createSecondaryCmdBuffer();
void submitCommands(PSemaphore signalSemaphore = nullptr);
void waitForCommands(PCmdBuffer cmdBuffer, float timeToWait = 1.0f);
private:
WGraphics graphics;
VkCommandPool commandPool;
WQueue queue;
uint32 queueFamilyIndex;
PCmdBuffer activeCmdBuffer;
Array<PCmdBuffer> allocatedBuffers;
};
DEFINE_REF(CommandBufferManager);
}
}