Files
Seele/src/Engine/Window/Window.cpp
T
2021-12-15 00:05:42 +01:00

90 lines
2.6 KiB
C++

#include "Window.h"
#include "WindowManager.h"
#include <functional>
using namespace Seele;
Window::Window(PWindowManager owner, Gfx::PWindow handle)
: owner(owner)
, gfxHandle(handle)
{
}
Window::~Window()
{
}
void Window::addView(PView view)
{
WindowView* windowView = new WindowView();
windowView->view = view;
windowView->updateFinished = Event(view->name);
//windowView->worker = std::thread(&Window::viewWorker, this, windowView);
views.add(windowView);
viewWorker(views.size() - 1);
}
MainJob Window::render()
{
gfxHandle->beginFrame();
for(auto& windowView : views)
{
co_await windowView->updateFinished;
windowView->updateFinished.reset();
{
std::unique_lock lock(windowView->workerMutex);
windowView->view->prepareRender();
}
windowView->view->render();
}
for(auto& windowView : views)
{
co_await windowView->view->renderFinished();
windowView->view->resetRender();
}
gfxHandle->endFrame();
if(owner->isActive())
{
render();
}
co_return;
}
Gfx::PWindow Window::getGfxHandle()
{
return gfxHandle;
}
void Window::setFocused(PView view)
{
auto keyFunction = std::bind(&View::keyCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
auto mouseMoveFunction = std::bind(&View::mouseMoveCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
auto mouseButtonFunction = std::bind(&View::mouseButtonCallback, view.getHandle() , std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
auto scrollFunction = std::bind(&View::scrollCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
auto fileFunction = std::bind(&View::fileCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
gfxHandle->setKeyCallback(keyFunction);
gfxHandle->setMouseMoveCallback(mouseMoveFunction);
gfxHandle->setMouseButtonCallback(mouseButtonFunction);
gfxHandle->setScrollCallback(scrollFunction);
gfxHandle->setFileCallback(fileFunction);
gfxHandle->setCloseCallback([this](){
owner->notifyWindowClosed(this);
});
}
Job Window::viewWorker(size_t viewIndex)
{
WindowView* windowView = views[viewIndex];
windowView->view->beginUpdate();
windowView->view->update();
{
std::unique_lock lock(windowView->workerMutex);
windowView->view->commitUpdate();
}
//std::cout << "Update completed" << std::endl;
windowView->updateFinished.raise();
// enqueue next frame update
viewWorker(viewIndex);
co_return;
}