Files
Seele/src/Engine/Graphics/Descriptor.h
T

107 lines
4.0 KiB
C++

#pragma once
#include "Enums.h"
#include "Initializer.h"
#include "Resources.h"
namespace Seele {
namespace Gfx {
struct DescriptorBinding {
std::string name;
// In Metal uniforms are plain bytes, and for that we need to know the struct size
uint32 uniformLength = 0;
SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
SeImageViewType textureType = SE_IMAGE_VIEW_TYPE_2D;
uint32 descriptorCount = 1;
SeDescriptorBindingFlags bindingFlags = 0;
SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_BIT;
};
DECLARE_REF(DescriptorPool)
DECLARE_REF(DescriptorSet)
class DescriptorLayout {
public:
DescriptorLayout(const std::string& name);
virtual ~DescriptorLayout();
void addDescriptorBinding(DescriptorBinding binding);
void reset();
PDescriptorSet allocateDescriptorSet();
virtual void create() = 0;
constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
constexpr uint32 getHash() const { return hash; }
constexpr const std::string& getName() const { return name; }
protected:
Array<DescriptorBinding> descriptorBindings;
ODescriptorPool pool;
std::string name;
uint32 hash = 0;
friend class PipelineLayout;
friend class DescriptorPool;
};
DEFINE_REF(DescriptorLayout)
DECLARE_REF(DescriptorSet)
class DescriptorPool {
public:
DescriptorPool();
virtual ~DescriptorPool();
virtual PDescriptorSet allocateDescriptorSet() = 0;
virtual void reset() = 0;
};
DEFINE_REF(DescriptorPool)
DECLARE_REF(UniformBuffer)
DECLARE_REF(ShaderBuffer)
DECLARE_REF(Sampler)
DECLARE_REF(TopLevelAS)
DECLARE_REF(TextureView)
class DescriptorSet {
public:
DescriptorSet(PDescriptorLayout layout);
virtual ~DescriptorSet();
virtual void writeChanges() = 0;
virtual void updateConstants(const std::string& name, uint32 offset, void* data) = 0;
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PShaderBuffer shaderBuffer) = 0;
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer indexBuffer) = 0;
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer indexBuffer) = 0;
virtual void updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) = 0;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTextureView texture) = 0;
virtual void updateAccelerationStructure(const std::string& name, uint32 index, Gfx::PTopLevelAS as) = 0;
bool operator<(PDescriptorSet other);
constexpr PDescriptorLayout getLayout() const { return layout; }
constexpr const std::string& getName() const { return layout->getName(); }
protected:
PDescriptorLayout layout;
};
DEFINE_REF(DescriptorSet)
DECLARE_REF(PipelineLayout)
class PipelineLayout {
public:
PipelineLayout(const std::string& name);
PipelineLayout(const std::string& name, PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() = 0;
void addDescriptorLayout(PDescriptorLayout layout);
void addPushConstants(const SePushConstantRange& pushConstants);
constexpr uint32 getHash() const { return layoutHash; }
constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; }
constexpr uint32 findParameter(const std::string& param) const { return parameterMapping[param]; }
void addMapping(std::string name, uint32 index);
constexpr std::string getName() const { return name; };
constexpr bool hasPushConstants() const { return !pushConstants.empty(); }
constexpr uint64 getPushConstantsSize() const { return pushConstants[0].size; }
protected:
uint32 layoutHash = 0;
Map<std::string, PDescriptorLayout> descriptorSetLayouts;
Map<std::string, uint32> parameterMapping;
Array<SePushConstantRange> pushConstants;
std::string name;
};
DEFINE_REF(PipelineLayout)
} // namespace Gfx
} // namespace Seele