85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
#pragma once
|
|
#include "Graphics/Shader.h"
|
|
#include "RenderPass.h"
|
|
#include "Asset/FontAsset.h"
|
|
#include "UI/System.h"
|
|
|
|
namespace Seele {
|
|
DECLARE_NAME_REF(Gfx, Texture2D)
|
|
DECLARE_NAME_REF(Gfx, RenderTargetAttachment)
|
|
class UIPass : public RenderPass {
|
|
public:
|
|
UIPass(Gfx::PGraphics graphics, UI::PSystem system);
|
|
UIPass(UIPass&&) = default;
|
|
UIPass& operator=(UIPass&&) = default;
|
|
virtual ~UIPass();
|
|
virtual void beginFrame(const Component::Camera& cam) override;
|
|
virtual void render() override;
|
|
virtual void endFrame() override;
|
|
virtual void publishOutputs() override;
|
|
virtual void createRenderPass() override;
|
|
|
|
private:
|
|
struct GlyphData {
|
|
Vector2 bearing;
|
|
Vector2 size;
|
|
uint32 advance;
|
|
};
|
|
struct GlyphInstanceData {
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float width;
|
|
float height;
|
|
uint32 glyphIndex;
|
|
};
|
|
|
|
struct RenderElementStyle {
|
|
float x;
|
|
float y;
|
|
float w;
|
|
float h;
|
|
Vector color;
|
|
float opacity = 1;
|
|
float z = 0;
|
|
uint32 textureIndex = std::numeric_limits<uint32>::max();
|
|
uint32 pad0;
|
|
uint32 pad1;
|
|
};
|
|
|
|
Gfx::RenderTargetAttachment colorAttachment;
|
|
Gfx::RenderTargetAttachment depthAttachment;
|
|
Gfx::OTexture2D depthBuffer;
|
|
|
|
Gfx::ODescriptorLayout textDescriptorLayout;
|
|
Gfx::PDescriptorSet textDescriptorSet;
|
|
|
|
Gfx::OVertexShader textVertexShader;
|
|
Gfx::OFragmentShader textFragmentShader;
|
|
Gfx::OPipelineLayout textPipelineLayout;
|
|
Gfx::PGraphicsPipeline textPipeline;
|
|
|
|
Gfx::ODescriptorLayout uiDescriptorLayout;
|
|
Gfx::PDescriptorSet uiDescriptorSet;
|
|
|
|
Gfx::OVertexShader uiVertexShader;
|
|
Gfx::OFragmentShader uiFragmentShader;
|
|
Gfx::OPipelineLayout uiPipelineLayout;
|
|
Gfx::PGraphicsPipeline uiPipeline;
|
|
|
|
UI::PSystem system;
|
|
Array<UI::UIRender> renderElements;
|
|
Array<GlyphInstanceData> glyphs;
|
|
Array<RenderElementStyle> elements;
|
|
Gfx::OShaderBuffer glyphInstanceBuffer;
|
|
constexpr static const char* GLYPHINSTANCE_NAME = "glyphData";
|
|
Gfx::OShaderBuffer elementBuffer;
|
|
constexpr static const char* ELEMENT_NAME = "elements";
|
|
Gfx::OSampler glyphSampler;
|
|
constexpr static const char* GLYPHSAMPLER_NAME = "glyphSampler";
|
|
Array<Gfx::PTexture2D> usedTextures;
|
|
constexpr static const char* TEXTURES_NAME = "textures";
|
|
};
|
|
DEFINE_REF(UIPass);
|
|
} // namespace Seele
|