Files
Seele/src/Engine/Material/ShaderExpression.h
T
2025-04-10 16:42:37 +02:00

298 lines
12 KiB
C++

#pragma once
#include "Asset/TextureAsset.h"
#include "Containers/Map.h"
#include "Math/Math.h"
#include "MinimalEngine.h"
namespace Seele {
enum class ExpressionType {
UNKNOWN,
FLOAT,
FLOAT2,
FLOAT3,
FLOAT4,
TEXTURE,
SAMPLER,
};
struct ExpressionInput {
std::string source;
ExpressionType type = ExpressionType::UNKNOWN;
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
};
struct ExpressionOutput {
std::string name;
ExpressionType type = ExpressionType::UNKNOWN;
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
};
DECLARE_REF(ShaderExpression);
class ShaderExpression {
public:
Map<std::string, ExpressionInput> inputs;
ExpressionOutput output;
std::string key;
ShaderExpression();
ShaderExpression(std::string key);
virtual ~ShaderExpression();
virtual uint64 getIdentifier() const = 0;
virtual uint64 getCPUSize() const { return 0; };
virtual uint64 getGPUSize() const { return 0; };
virtual std::string evaluate(Map<std::string, std::string>& varState) const = 0;
virtual void save(ArchiveBuffer& buffer) const;
virtual void load(ArchiveBuffer& buffer);
};
DEFINE_REF(ShaderExpression)
struct ShaderParameter : public ShaderExpression {
uint32 index = 0;
ShaderParameter() {}
ShaderParameter(std::string name, uint32 index);
virtual ~ShaderParameter();
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) = 0;
virtual uint64 getIdentifier() const override = 0;
virtual uint64 getCPUSize() const override = 0;
virtual uint64 getGPUSize() const override = 0;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override = 0;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(ShaderParameter)
struct FloatParameter : public ShaderParameter {
static constexpr uint64 IDENTIFIER = 0x01;
float data = 0.0f;
FloatParameter() {}
FloatParameter(std::string name, float data, uint32 index);
virtual ~FloatParameter();
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const override { return sizeof(FloatParameter); }
virtual uint64 getGPUSize() const override { return sizeof(float); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(FloatParameter)
struct VectorParameter : public ShaderParameter {
static constexpr uint64 IDENTIFIER = 0x02;
Vector data = Vector();
VectorParameter() {}
VectorParameter(std::string name, Vector data, uint32 index);
virtual ~VectorParameter();
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const override { return sizeof(VectorParameter); }
virtual uint64 getGPUSize() const override { return sizeof(Vector); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(VectorParameter)
struct TextureParameter : public ShaderParameter {
static constexpr uint64 IDENTIFIER = 0x04;
PTextureAsset data = nullptr;
TextureParameter() {}
TextureParameter(std::string name, PTextureAsset data, uint32 index);
virtual ~TextureParameter();
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const override { return sizeof(TextureParameter); }
virtual uint64 getGPUSize() const override { return sizeof(void*); } // TODO: technically this is just a ref, but idk
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(TextureParameter)
DECLARE_NAME_REF(Gfx, Sampler)
struct SamplerParameter : public ShaderParameter {
static constexpr uint64 IDENTIFIER = 0x08;
Gfx::OSampler data = nullptr;
SamplerParameter() {}
SamplerParameter(std::string name, Gfx::OSampler sampler, uint32 index);
virtual ~SamplerParameter();
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const override { return sizeof(SamplerParameter); }
virtual uint64 getGPUSize() const override { return sizeof(void*); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(SamplerParameter)
struct CombinedTextureParameter : public ShaderParameter {
static constexpr uint64 IDENTIFIER = 0x10;
PTextureAsset data = nullptr;
Gfx::OSampler sampler = nullptr;
CombinedTextureParameter() {}
CombinedTextureParameter(std::string name, PTextureAsset data, Gfx::OSampler sampler, uint32 index);
virtual ~CombinedTextureParameter();
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const override { return sizeof(CombinedTextureParameter); }
virtual uint64 getGPUSize() const override { return sizeof(void*); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(CombinedTextureParameter)
struct ConstantExpression : public ShaderExpression {
static constexpr uint64 IDENTIFIER = 0x11;
std::string expr;
ConstantExpression();
ConstantExpression(std::string expr, ExpressionType type);
virtual ~ConstantExpression();
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(ConstantExpression)
struct AddExpression : public ShaderExpression {
static constexpr uint64 IDENTIFIER = 0x12;
AddExpression();
virtual ~AddExpression();
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(AddExpression)
struct SubExpression : public ShaderExpression {
static constexpr uint64 IDENTIFIER = 0x13;
SubExpression() {}
virtual ~SubExpression() {}
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(SubExpression)
struct MulExpression : public ShaderExpression {
static constexpr uint64 IDENTIFIER = 0x14;
MulExpression() {}
virtual ~MulExpression() {}
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(MulExpression)
struct SwizzleExpression : public ShaderExpression {
static constexpr uint64 IDENTIFIER = 0x15;
StaticArray<int32, 4> comp = {-1, -1, -1, -1};
SwizzleExpression() {}
SwizzleExpression(StaticArray<int32, 4> comp) : comp(std::move(comp)) {}
SwizzleExpression(std::string key, std::string target, StaticArray<int32, 4> comp) : ShaderExpression(key) {
inputs["target"].source = target;
}
virtual ~SwizzleExpression() {}
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(SwizzleExpression)
struct SampleExpression : public ShaderExpression {
static constexpr uint64 IDENTIFIER = 0x16;
SampleExpression() {}
SampleExpression(std::string key, std::string texture, std::string sampler, std::string texCoords) : ShaderExpression(key) {
inputs["texture"].source = texture;
inputs["sampler"].source = sampler;
inputs["texCoords"].source = texCoords;
}
virtual ~SampleExpression() {}
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
DEFINE_REF(SampleExpression)
struct MaterialNode {
std::string profile;
Map<std::string, std::string> variables;
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
};
template <> void Serialization::save(ArchiveBuffer& buffer, const OShaderExpression& parameter) {
Serialization::save(buffer, parameter->getIdentifier());
parameter->save(buffer);
}
template <> void Serialization::load(ArchiveBuffer& buffer, OShaderExpression& parameter) {
uint64 identifier = 0;
Serialization::load(buffer, identifier);
switch (identifier) {
case FloatParameter::IDENTIFIER:
parameter = new FloatParameter();
break;
case VectorParameter::IDENTIFIER:
parameter = new VectorParameter();
break;
case TextureParameter::IDENTIFIER:
parameter = new TextureParameter();
break;
case SamplerParameter::IDENTIFIER:
parameter = new SamplerParameter();
break;
case CombinedTextureParameter::IDENTIFIER:
parameter = new CombinedTextureParameter();
break;
case ConstantExpression::IDENTIFIER:
parameter = new ConstantExpression();
break;
case AddExpression::IDENTIFIER:
parameter = new AddExpression();
break;
case SubExpression::IDENTIFIER:
parameter = new SubExpression();
break;
case MulExpression::IDENTIFIER:
parameter = new MulExpression();
break;
case SwizzleExpression::IDENTIFIER:
parameter = new SwizzleExpression();
break;
case SampleExpression::IDENTIFIER:
parameter = new SampleExpression();
break;
default:
throw std::runtime_error("Unknown Identifier");
}
parameter->load(buffer);
}
template <> void Serialization::save(ArchiveBuffer& buffer, const OShaderParameter& parameter) {
Serialization::save(buffer, parameter->getIdentifier());
parameter->save(buffer);
}
template <> void Serialization::load(ArchiveBuffer& buffer, OShaderParameter& parameter) {
uint64 identifier = 0;
Serialization::load(buffer, identifier);
switch (identifier) {
case FloatParameter::IDENTIFIER:
parameter = new FloatParameter();
break;
case VectorParameter::IDENTIFIER:
parameter = new VectorParameter();
break;
case TextureParameter::IDENTIFIER:
parameter = new TextureParameter();
break;
case SamplerParameter::IDENTIFIER:
parameter = new SamplerParameter();
break;
case CombinedTextureParameter::IDENTIFIER:
parameter = new CombinedTextureParameter();
break;
default:
throw std::runtime_error("Unknown Identifier");
}
parameter->load(buffer);
}
DEFINE_REF(MaterialNode)
} // namespace Seele