Files
Seele/src/Engine/Scene/Components/Component.h
T

55 lines
1.6 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "Math/Transform.h"
namespace Seele
{
DECLARE_REF(Actor);
DECLARE_REF(Scene);
DECLARE_REF(Component);
class Component
{
public:
Component();
virtual ~Component();
void tick(float deltaTime);
PComponent getParent();
PActor getOwner();
virtual void notifySceneAttach(PScene scene);
void setWorldLocation(Vector location);
void setWorldRotation(Vector rotation);
void setWorldRotation(Quaternion rotation);
void setWorldScale(Vector scale);
void setRelativeLocation(Vector location);
void setRelativeRotation(Vector rotation);
void setRelativeRotation(Quaternion rotation);
void setRelativeScale(Vector scale);
void addWorldTranslation(Vector translation);
void addWorldRotation(Vector rotation);
void addWorldRotation(Quaternion rotation);
Transform getTransform() const;
private:
void setParent(PComponent parent);
void internalSetTransform(Vector newLocation, Quaternion newRotation);
void propagateTransformUpdate();
void updateComponentTransform(Quaternion relativeRotationQuat);
Quaternion getRelativeWorldRotation(Quaternion worldRotation);
void setRelativeLocationAndRotation(Vector newLocation, Quaternion newRotation);
uint8 bComponentTransformClean : 1;
Vector relativeLocation;
Vector relativeRotation;
Vector relativeScale;
Transform transform;
PScene owningScene;
PActor owner;
PComponent parent;
Array<PComponent> children;
friend class Actor;
};
DEFINE_REF(Component)
} // namespace Seele