Files
Seele/src/Engine/Window/InspectorView.h
T
2021-09-29 22:12:56 +02:00

39 lines
1.1 KiB
C++

#pragma once
#include "View.h"
#include "Graphics/RenderPass/RenderGraph.h"
#include "Graphics/RenderPass/UIPass.h"
#include "UI/Elements/Panel.h"
namespace Seele
{
DECLARE_REF(Actor)
class InspectorViewFrame : public ViewFrame
{
public:
protected:
const UI::RenderHierarchy hierarchy;
};
class InspectorView : public View
{
public:
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
virtual ~InspectorView();
virtual void beginFrame();
virtual void render();
virtual void endFrame();
void selectActor();
protected:
UI::PPanel rootPanel;
PActor selectedActor;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(InspectorView)
} // namespace Seele