Files
Seele/src/Engine/Window/GameView.h
T

46 lines
1.4 KiB
C++

#pragma once
#include "Scene/Scene.h"
#include "System/KeyboardInput.h"
#include "Window/View.h"
#ifdef WIN32
#include "Platform/Windows/GameInterface.h" // TODO
#else
#include "Platform/Linux/GameInterface.h"
#endif
namespace Seele {
class GameView : public View {
public:
GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::filesystem::path dllPath);
virtual ~GameView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
void reloadGame();
protected:
virtual void applyArea(URect rect) override;
Gfx::PGraphics graphics;
OScene scene;
GameInterface gameInterface;
RenderGraph renderGraph;
RenderGraph rayTracingGraph;
OSystemGraph systemGraph;
System::PKeyboardInput keyboardSystem;
float updateTime = 0;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifierFlags modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifierFlags modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(GameView)
} // namespace Seele