39 lines
775 B
C++
39 lines
775 B
C++
#pragma once
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#include "Asset/MaterialInstanceAsset.h"
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#include "VertexData.h"
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#include "Graphics/Buffer.h"
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namespace Seele
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{
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class Mesh
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{
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public:
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Mesh();
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~Mesh();
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VertexData* vertexData;
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MeshId id;
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uint64 vertexCount;
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Gfx::OIndexBuffer indexBuffer;
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PMaterialInstanceAsset referencedMaterial;
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Array<Meshlet> meshlets;
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void save(ArchiveBuffer& buffer) const;
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void load(ArchiveBuffer& buffer);
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private:
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};
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DEFINE_REF(Mesh)
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namespace Serialization
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{
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template<>
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void save(ArchiveBuffer& buffer, const OMesh& ptr)
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{
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ptr->save(buffer);
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}
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template<>
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void load(ArchiveBuffer& buffer, OMesh& ptr)
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{
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ptr = new Mesh();
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ptr->load(buffer);
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}
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} // namespace Serialization
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} // namespace Seele
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