Files
Seele/src/Engine/Scene/Scene.cpp
T
2023-11-30 11:51:53 +01:00

31 lines
602 B
C++

#include "Scene.h"
#include "Graphics/Graphics.h"
#include "Graphics/Mesh.h"
#include "Component/Mesh.h"
#include "Component/Transform.h"
#include "Asset/AssetRegistry.h"
#include "Asset/TextureAsset.h"
#include "Asset/MaterialAsset.h"
#include "Component/PointLight.h"
#include "Component/DirectionalLight.h"
#include "Actor/PointLightActor.h"
using namespace Seele;
Scene::Scene(Gfx::PGraphics graphics)
: graphics(graphics)
, lightEnv(new LightEnvironment(graphics))
, physics(registry)
{
}
Scene::~Scene()
{
}
void Scene::update(float deltaTime)
{
physics.update(deltaTime);
}