77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
#pragma once
|
|
#include "MinimalEngine.h"
|
|
#include "MeshProcessor.h"
|
|
#include "RenderPass.h"
|
|
|
|
namespace Seele
|
|
{
|
|
class BasePassMeshProcessor : public MeshProcessor
|
|
{
|
|
public:
|
|
BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
|
|
virtual ~BasePassMeshProcessor();
|
|
|
|
virtual MainJob processMeshBatch(
|
|
const MeshBatch& batch,
|
|
// const PPrimitiveComponent primitiveComponent,
|
|
const Gfx::PRenderPass& renderPass,
|
|
Gfx::PPipelineLayout pipelineLayout,
|
|
Gfx::PDescriptorLayout primitiveLayout,
|
|
Array<Gfx::PDescriptorSet> descriptorSets,
|
|
int32 staticMeshId = -1) override;
|
|
private:
|
|
//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
|
|
Gfx::PViewport target;
|
|
uint8 translucentBasePass;
|
|
//uint32 cachedPrimitiveIndex;
|
|
};
|
|
DEFINE_REF(BasePassMeshProcessor)
|
|
DECLARE_REF(CameraActor)
|
|
DECLARE_REF(CameraComponent)
|
|
struct BasePassData
|
|
{
|
|
std::vector<StaticMeshBatch> staticDrawList;
|
|
};
|
|
class BasePass : public RenderPass<BasePassData>
|
|
{
|
|
public:
|
|
BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
|
|
virtual ~BasePass();
|
|
virtual MainJob beginFrame() override;
|
|
virtual MainJob render() override;
|
|
virtual MainJob endFrame() override;
|
|
virtual void publishOutputs() override;
|
|
virtual void createRenderPass() override;
|
|
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
|
|
private:
|
|
Gfx::PRenderTargetAttachment colorAttachment;
|
|
Gfx::PTexture2D depthBuffer;
|
|
UPBasePassMeshProcessor processor;
|
|
|
|
Array<Gfx::PDescriptorSet> descriptorSets;
|
|
PCameraComponent source;
|
|
Gfx::PPipelineLayout basePassLayout;
|
|
// Set 0: Light environment
|
|
static constexpr uint32 INDEX_LIGHT_ENV = 0;
|
|
Gfx::PStructuredBuffer directLightBuffer;
|
|
Gfx::PUniformBuffer numDirLightBuffer;
|
|
Gfx::PStructuredBuffer pointLightBuffer;
|
|
Gfx::PUniformBuffer numPointLightBuffer;
|
|
Gfx::PStructuredBuffer oLightIndexList;
|
|
Gfx::PTexture oLightGrid;
|
|
Gfx::PDescriptorLayout lightLayout;
|
|
// Set 1: viewParameter
|
|
static constexpr uint32 INDEX_VIEW_PARAMS = 1;
|
|
Gfx::PDescriptorLayout viewLayout;
|
|
Gfx::PUniformBuffer viewParamBuffer;
|
|
// Set 2: materials, generated
|
|
static constexpr uint32 INDEX_MATERIAL = 2;
|
|
// Set 3: primitive scene data
|
|
static constexpr uint32 INDEX_SCENE_DATA = 3;
|
|
Gfx::PDescriptorLayout primitiveLayout;
|
|
Gfx::PUniformBuffer primitiveUniformBuffer;
|
|
friend class BasePassMeshProcessor;
|
|
};
|
|
DEFINE_REF(BasePass)
|
|
} // namespace Seele
|