Files
Seele/src/Engine/Graphics/RenderPass/BasePass.h
T
2022-03-19 22:45:30 +01:00

77 lines
2.5 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "MeshProcessor.h"
#include "RenderPass.h"
namespace Seele
{
class BasePassMeshProcessor : public MeshProcessor
{
public:
BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
virtual ~BasePassMeshProcessor();
virtual MainJob processMeshBatch(
const MeshBatch& batch,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass& renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
private:
//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
Gfx::PViewport target;
uint8 translucentBasePass;
//uint32 cachedPrimitiveIndex;
};
DEFINE_REF(BasePassMeshProcessor)
DECLARE_REF(CameraActor)
DECLARE_REF(CameraComponent)
struct BasePassData
{
std::vector<StaticMeshBatch> staticDrawList;
};
class BasePass : public RenderPass<BasePassData>
{
public:
BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
virtual ~BasePass();
virtual MainJob beginFrame() override;
virtual MainJob render() override;
virtual MainJob endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::PRenderTargetAttachment colorAttachment;
Gfx::PTexture2D depthBuffer;
UPBasePassMeshProcessor processor;
Array<Gfx::PDescriptorSet> descriptorSets;
PCameraComponent source;
Gfx::PPipelineLayout basePassLayout;
// Set 0: Light environment
static constexpr uint32 INDEX_LIGHT_ENV = 0;
Gfx::PStructuredBuffer directLightBuffer;
Gfx::PUniformBuffer numDirLightBuffer;
Gfx::PStructuredBuffer pointLightBuffer;
Gfx::PUniformBuffer numPointLightBuffer;
Gfx::PStructuredBuffer oLightIndexList;
Gfx::PTexture oLightGrid;
Gfx::PDescriptorLayout lightLayout;
// Set 1: viewParameter
static constexpr uint32 INDEX_VIEW_PARAMS = 1;
Gfx::PDescriptorLayout viewLayout;
Gfx::PUniformBuffer viewParamBuffer;
// Set 2: materials, generated
static constexpr uint32 INDEX_MATERIAL = 2;
// Set 3: primitive scene data
static constexpr uint32 INDEX_SCENE_DATA = 3;
Gfx::PDescriptorLayout primitiveLayout;
Gfx::PUniformBuffer primitiveUniformBuffer;
friend class BasePassMeshProcessor;
};
DEFINE_REF(BasePass)
} // namespace Seele