Files
Seele/src/Engine/Graphics/Vulkan/Command.h
T

171 lines
4.9 KiB
C++

#pragma once
#include "Queue.h"
#include "Graphics/Command.h"
#include "Buffer.h"
#include <thread>
namespace Seele
{
struct VertexInputStream;
namespace Vulkan
{
DECLARE_REF(RenderPass)
DECLARE_REF(Framebuffer)
DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
DECLARE_REF(DescriptorSet)
DECLARE_REF(CommandPool)
class Command
{
public:
Command(PGraphics graphics, VkCommandPool cmdPool, PCommandPool pool);
virtual ~Command();
constexpr VkCommandBuffer getHandle()
{
return handle;
}
void reset();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(const Array<Gfx::PRenderCommand>& secondaryCommands);
void executeCommands(const Array<Gfx::PComputeCommand>& secondaryCommands);
void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void checkFence();
void waitForCommand(uint32 timeToWait = 1000000u);
PFence getFence();
PCommandPool getPool();
enum State
{
Init,
Begin,
RenderPass,
End,
Submit,
};
private:
PGraphics graphics;
PCommandPool pool;
OFence fence;
OSemaphore signalSemaphore;
State state;
VkViewport currentViewport;
VkRect2D currentScissor;
VkCommandBuffer handle;
VkCommandPool owner;
PRenderPass boundRenderPass;
PFramebuffer boundFramebuffer;
Array<PSemaphore> waitSemaphores;
Array<VkPipelineStageFlags> waitFlags;
Array<PRenderCommand> executingRenders;
Array<PComputeCommand> executingComputes;
Array<PDescriptorSet> boundDescriptors;
friend class RenderCommand;
friend class CommandPool;
friend class Queue;
};
DEFINE_REF(Command)
DECLARE_REF(GraphicsPipeline)
DECLARE_REF(ComputePipeline)
class RenderCommand : public Gfx::RenderCommand
{
public:
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
constexpr VkCommandBuffer getHandle()
{
return handle;
}
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
void end();
void reset();
virtual bool isReady() override;
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) override;
private:
PGraphicsPipeline pipeline;
bool ready;
Array<PDescriptorSet> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
};
DEFINE_REF(RenderCommand)
class ComputeCommand : public Gfx::ComputeCommand
{
public:
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle()
{
return handle;
}
void begin();
void end();
void reset();
virtual bool isReady() override;
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
private:
PComputePipeline pipeline;
bool ready;
Array<DescriptorSet*> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
};
DEFINE_REF(ComputeCommand)
class CommandPool
{
public:
CommandPool(PGraphics graphics, PQueue queue);
virtual ~CommandPool();
constexpr PQueue getQueue() const
{
return queue;
}
PCommand getCommands();
PRenderCommand createRenderCommand(const std::string& name);
PComputeCommand createComputeCommand(const std::string& name);
constexpr VkCommandPool getHandle() const
{
return commandPool;
}
void submitCommands(PSemaphore signalSemaphore = nullptr);
private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCommand command;
Array<OCommand> allocatedBuffers;
Array<ORenderCommand> allocatedRenderCommands;
Array<OComputeCommand> allocatedComputeCommands;
};
DEFINE_REF(CommandPool)
} // namespace Vulkan
} // namespace Seele