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Seele/res/shaders/Exposure.slang
T

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struct HistogramParameters
{
float minLogLum;
float inverseLogLumRange;
float timeCoeff;
uint numPixels;
Texture2D hdrImage;
globallycoherent RWStructuredBuffer<uint> histogram;
RWStructuredBuffer<float> averageLuminance;
};
ParameterBlock<HistogramParameters> pHistogramParams;
static const float3 RGB_TO_LUMINANCE = float3(0.2125, 0.7154, 0.0721);
static const float eps = 0.005;
uint colorToBin(float3 hdrColor) {
float lum = dot(hdrColor, RGB_TO_LUMINANCE);
if(lum < eps) {
return 0;
}
float logLum = clamp((log2(lum) - pHistogramParams.minLogLum) * pHistogramParams.inverseLogLumRange, 0, 1);
return uint(logLum * 254.0 + 1.0);
}
groupshared uint histogramShared[256];
[shader("compute")]
[numthreads(16, 16, 1)]
void histogram(uint threadID : SV_GroupIndex, uint2 globalThreadID : SV_DispatchThreadID)
{
histogramShared[threadID] = 0;
GroupMemoryBarrierWithGroupSync();
uint2 dim;
pHistogramParams.hdrImage.GetDimensions(dim.x, dim.y);
if(globalThreadID.x < dim.x && globalThreadID.y < dim.y) {
float3 hdrColor = pHistogramParams.hdrImage.Load(int3(globalThreadID, 0)).xyz;
uint binIndex = colorToBin(hdrColor);
InterlockedAdd(histogramShared[binIndex], 1);
}
GroupMemoryBarrierWithGroupSync();
InterlockedAdd(pHistogramParams.histogram[threadID], histogramShared[threadID]);
}
[shader("compute")]
[numthreads(256, 1, 1)]
void exposure(uint threadID : SV_GroupThreadID)
{
uint countForThisBin = pHistogramParams.histogram[threadID];
histogramShared[threadID] = countForThisBin * threadID;
GroupMemoryBarrierWithGroupSync();
pHistogramParams.histogram[threadID] = 0;
for(uint cutoff = (256 >> 1); cutoff > 0; cutoff >>= 1) {
if(uint(threadID) < cutoff) {
histogramShared[threadID] += histogramShared[threadID + cutoff];
}
GroupMemoryBarrierWithGroupSync();
}
if(threadID == 0) {
float weightedLogAverage = (histogramShared[0] / max(pHistogramParams.numPixels - float(countForThisBin), 1.0f)) - 1.0f;
float weightedAvgLum = exp2(((weightedLogAverage / 254.0f) * pHistogramParams.inverseLogLumRange) + pHistogramParams.minLogLum);
float lumLastFrame = pHistogramParams.averageLuminance[0];
float adaptedLum = lumLastFrame + (weightedAvgLum - lumLastFrame) * pHistogramParams.timeCoeff;
pHistogramParams.averageLuminance[0] = adaptedLum;
}
}