Files
Seele/src/Engine/Asset/TextureAsset.h
T

30 lines
668 B
C++

#include "Asset.h"
namespace Seele
{
DECLARE_NAME_REF(Gfx, Texture)
class TextureAsset : public Asset
{
public:
TextureAsset();
TextureAsset(const std::string& directory, const std::string& name);
TextureAsset(const std::filesystem::path& fullPath);
virtual ~TextureAsset();
virtual void save() override;
virtual void load() override;
void setTexture(Gfx::PTexture texture)
{
std::scoped_lock lck(lock);
this->texture = texture;
}
Gfx::PTexture getTexture()
{
return texture;
}
private:
Gfx::PTexture texture;
friend class TextureLoader;
};
DEFINE_REF(TextureAsset)
} // namespace Seele