28 lines
699 B
C++
28 lines
699 B
C++
#pragma once
|
|
#include "MinimalEngine.h"
|
|
#include "Containers/List.h"
|
|
#include <thread>
|
|
#include <future>
|
|
#include <filesystem>
|
|
|
|
namespace Seele
|
|
{
|
|
DECLARE_REF(TextureAsset)
|
|
DECLARE_NAME_REF(Gfx, Graphics)
|
|
DECLARE_NAME_REF(Gfx, Texture2D)
|
|
class TextureLoader
|
|
{
|
|
public:
|
|
TextureLoader(Gfx::PGraphics graphic);
|
|
~TextureLoader();
|
|
void importAsset(const std::filesystem::path& filePath);
|
|
PTextureAsset getPlaceholderTexture();
|
|
private:
|
|
Gfx::PTexture2D import(const std::filesystem::path& path);
|
|
Gfx::PGraphics graphics;
|
|
List<std::future<void>> futures;
|
|
Gfx::PTexture2D placeholderTexture;
|
|
PTextureAsset placeholderAsset;
|
|
};
|
|
DEFINE_REF(TextureLoader)
|
|
} // namespace Seele
|