Files
Seele/src/Engine/Window/SceneView.h
T

24 lines
811 B
C++

#pragma once
#include "View.h"
namespace Seele
{
DECLARE_REF(Scene)
DECLARE_REF(CameraActor)
class SceneView : public View
{
public:
SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
~SceneView();
virtual void beginFrame();
PScene getScene() const { return scene; }
private:
PScene scene;
PCameraActor activeCamera;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(SceneView)
} // namespace Seele