Files
Seele/src/Engine/Asset/MaterialAsset.h
T
2023-11-06 15:08:27 +01:00

30 lines
771 B
C++

#pragma once
#include "Asset.h"
namespace Seele
{
DECLARE_REF(Material)
DECLARE_REF(MaterialInstanceAsset)
struct InstantiationParameter
{
std::string name;
std::string folderPath;
};
class MaterialAsset : public Asset
{
public:
static constexpr uint64 IDENTIFIER = 0x4;
MaterialAsset();
MaterialAsset(std::string_view folderPath, std::string_view name);
virtual ~MaterialAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
PMaterial getMaterial() const { return material; }
PMaterialInstanceAsset instantiate(const InstantiationParameter& params);
private:
OMaterial material;
friend class MaterialLoader;
};
DEFINE_REF(MaterialAsset)
} // namespace Seele