Files
Seele/src/Engine/Graphics/RenderPass/RenderPass.h
T

33 lines
776 B
C++

#pragma once
#include "MinimalEngine.h"
#include "Math/Math.h"
namespace Seele
{
DECLARE_NAME_REF(Gfx, RenderPass)
DECLARE_REF(RenderGraph)
class RenderPass
{
public:
RenderPass(PRenderGraph rendergraph);
virtual ~RenderPass();
virtual void beginFrame() = 0;
virtual void render() = 0;
virtual void endFrame() = 0;
virtual void publishOutputs() = 0;
virtual void createRenderPass() = 0;
protected:
_declspec(align(16)) struct ViewParameter
{
Matrix4 viewMatrix;
Matrix4 projectionMatrix;
Matrix4 inverseProjectionMatrix;
Vector4 cameraPosition;
Vector2 screenDimensions;
} viewParams;
Gfx::PRenderPass renderPass;
PRenderGraph renderGraph;
};
DEFINE_REF(RenderPass)
} // namespace Seele