631 lines
30 KiB
C++
631 lines
30 KiB
C++
#include "BasePass.h"
|
|
#include "Asset/AssetRegistry.h"
|
|
#include "Asset/EnvironmentMapAsset.h"
|
|
#include "Component/Camera.h"
|
|
#include "Graphics/Command.h"
|
|
#include "Graphics/Descriptor.h"
|
|
#include "Graphics/Enums.h"
|
|
#include "Graphics/Graphics.h"
|
|
#include "Graphics/Initializer.h"
|
|
#include "Graphics/Pipeline.h"
|
|
#include "Graphics/Shader.h"
|
|
#include "Material/MaterialInstance.h"
|
|
#include "Math/Matrix.h"
|
|
#include "Math/Vector.h"
|
|
|
|
using namespace Seele;
|
|
|
|
Array<DebugVertex> gDebugVertices;
|
|
|
|
void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
|
|
|
|
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
|
|
|
|
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
|
|
// waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
|
|
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
|
|
|
|
basePassLayout->addDescriptorLayout(viewParamsLayout);
|
|
basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
|
|
basePassLayout->addDescriptorLayout(Material::getDescriptorLayout());
|
|
|
|
lightCullingLayout = graphics->createDescriptorLayout("pLightCullingData");
|
|
lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
.name = LIGHTINDEX_NAME,
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
});
|
|
lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
.name = LIGHTGRID_NAME,
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
|
});
|
|
lightCullingLayout->create();
|
|
|
|
basePassLayout->addDescriptorLayout(lightCullingLayout);
|
|
basePassLayout->addPushConstants(Gfx::SePushConstantRange{
|
|
.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
|
.offset = 0,
|
|
.size = sizeof(VertexData::DrawCallOffsets),
|
|
});
|
|
|
|
if (graphics->supportMeshShading()) {
|
|
graphics->getShaderCompiler()->registerRenderPass("BasePass", Gfx::PassConfig{
|
|
.baseLayout = basePassLayout,
|
|
.taskFile = "DrawListTask",
|
|
.mainFile = "DrawListMesh",
|
|
.fragmentFile = "BasePass",
|
|
.hasFragmentShader = true,
|
|
.useMeshShading = true,
|
|
.hasTaskShader = true,
|
|
.useMaterial = true,
|
|
.useVisibility = false,
|
|
});
|
|
} else {
|
|
graphics->getShaderCompiler()->registerRenderPass("BasePass", Gfx::PassConfig{
|
|
.baseLayout = basePassLayout,
|
|
.taskFile = "",
|
|
.mainFile = "LegacyPass",
|
|
.fragmentFile = "BasePass",
|
|
.hasFragmentShader = true,
|
|
.useMeshShading = false,
|
|
.hasTaskShader = false,
|
|
.useMaterial = true,
|
|
.useVisibility = false,
|
|
});
|
|
}
|
|
skybox = Seele::Component::Skybox{
|
|
.day = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
|
|
.night = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
|
|
.fogColor = Vector(0, 0, 0),
|
|
.blendFactor = 0,
|
|
};
|
|
}
|
|
|
|
BasePass::~BasePass() {}
|
|
|
|
void BasePass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
|
|
viewParamsSet = createViewParamsSet(cam, transform);
|
|
|
|
cameraPos = transform.getPosition();
|
|
cameraForward = transform.getForward();
|
|
|
|
lightCullingLayout->reset();
|
|
opaqueCulling = lightCullingLayout->allocateDescriptorSet();
|
|
transparentCulling = lightCullingLayout->allocateDescriptorSet();
|
|
|
|
// waterRenderer->beginFrame();
|
|
// terrainRenderer->beginFrame(viewParamsSet, cam);
|
|
|
|
// Debug vertices
|
|
{
|
|
VertexBufferCreateInfo vertexBufferInfo = {
|
|
.sourceData =
|
|
{
|
|
.size = sizeof(DebugVertex) * gDebugVertices.size(),
|
|
.data = (uint8*)gDebugVertices.data(),
|
|
},
|
|
.vertexSize = sizeof(DebugVertex),
|
|
.numVertices = (uint32)gDebugVertices.size(),
|
|
.name = "DebugVertices",
|
|
};
|
|
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
|
|
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
|
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
|
|
}
|
|
// Skybox
|
|
{
|
|
skyboxDataLayout->reset();
|
|
textureLayout->reset();
|
|
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
|
|
|
|
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
|
|
skyboxDataSet->updateConstants("transformMatrix", 0, &skyboxData.transformMatrix);
|
|
skyboxDataSet->updateConstants("fogBlend", 0, &skyboxData.fogColor);
|
|
skyboxDataSet->writeChanges();
|
|
textureSet = textureLayout->allocateDescriptorSet();
|
|
textureSet->updateTexture(SKYBOXDAY_NAME, 0, skybox.day->getDefaultView());
|
|
textureSet->updateTexture(SKYBOXNIGHT_NAME, 0, skybox.night->getDefaultView());
|
|
textureSet->updateSampler(SKYBOXSAMPLER_NAME, 0, skyboxSampler);
|
|
textureSet->writeChanges();
|
|
}
|
|
}
|
|
|
|
void BasePass::render() {
|
|
graphics->beginDebugRegion("BasePass");
|
|
opaqueCulling->updateBuffer(LIGHTINDEX_NAME, 0, oLightIndexList);
|
|
opaqueCulling->updateTexture(LIGHTGRID_NAME, 0, oLightGrid->getDefaultView());
|
|
transparentCulling->updateBuffer(LIGHTINDEX_NAME, 0, tLightIndexList);
|
|
transparentCulling->updateTexture(LIGHTGRID_NAME, 0, tLightGrid->getDefaultView());
|
|
opaqueCulling->writeChanges();
|
|
transparentCulling->writeChanges();
|
|
|
|
query->beginQuery();
|
|
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BaseBegin");
|
|
graphics->beginRenderPass(renderPass);
|
|
Array<VertexData::TransparentDraw> transparentData;
|
|
{
|
|
graphics->beginDebugRegion("Opaque");
|
|
Array<Gfx::ORenderCommand> commands;
|
|
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
|
|
permutation.setDepthCulling(true); // always use the culling info
|
|
permutation.setPositionOnly(false);
|
|
// Base Rendering
|
|
for (VertexData* vertexData : VertexData::getList()) {
|
|
transparentData.addAll(vertexData->getTransparentData());
|
|
permutation.setVertexData(vertexData->getTypeName());
|
|
for (const auto& materialData : vertexData->getMaterialData()) {
|
|
// material not used for any active meshes, skip
|
|
if (materialData.instances.size() == 0)
|
|
continue;
|
|
// Create Pipeline(Material, VertexData)
|
|
// Descriptors:
|
|
// ViewData => global, static
|
|
// VertexData => per meshtype
|
|
// SceneData => per material instance
|
|
// LightEnv => provided by scene
|
|
// Material => per material
|
|
// LightCulling => calculated by pass
|
|
permutation.setMaterial(materialData.material->getName(), materialData.material->getProfile());
|
|
Gfx::PermutationId id(permutation);
|
|
|
|
Gfx::ORenderCommand command = graphics->createRenderCommand("BaseRender");
|
|
command->setViewport(viewport);
|
|
|
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
|
assert(collection != nullptr);
|
|
|
|
//bool twoSided = materialData.material->isTwoSided();
|
|
|
|
if (graphics->supportMeshShading()) {
|
|
Gfx::MeshPipelineCreateInfo pipelineInfo = {
|
|
.taskShader = collection->taskShader,
|
|
.meshShader = collection->meshShader,
|
|
.fragmentShader = collection->fragmentShader,
|
|
.renderPass = renderPass,
|
|
.pipelineLayout = collection->pipelineLayout,
|
|
.multisampleState =
|
|
{
|
|
.samples = msColorAttachment.getNumSamples(),
|
|
},
|
|
.rasterizationState =
|
|
{
|
|
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
|
|
},
|
|
.colorBlend =
|
|
{
|
|
.attachmentCount = 1,
|
|
},
|
|
};
|
|
command->bindPipeline(graphics->createGraphicsPipeline(std::move(pipelineInfo)));
|
|
} else {
|
|
Gfx::LegacyPipelineCreateInfo pipelineInfo = {
|
|
.vertexShader = collection->vertexShader,
|
|
.fragmentShader = collection->fragmentShader,
|
|
.renderPass = renderPass,
|
|
.pipelineLayout = collection->pipelineLayout,
|
|
.multisampleState =
|
|
{
|
|
.samples = msColorAttachment.getNumSamples(),
|
|
},
|
|
.rasterizationState =
|
|
{
|
|
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
|
|
},
|
|
.colorBlend =
|
|
{
|
|
.attachmentCount = 1,
|
|
},
|
|
};
|
|
command->bindPipeline(graphics->createGraphicsPipeline(std::move(pipelineInfo)));
|
|
}
|
|
command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet(),
|
|
scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(), opaqueCulling});
|
|
for (const auto& drawCall : materialData.instances) {
|
|
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT |
|
|
Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
|
0, sizeof(VertexData::DrawCallOffsets), &drawCall.offsets);
|
|
if (graphics->supportMeshShading()) {
|
|
command->drawMesh((uint32)drawCall.instanceMeshData.size(), 1, 1);
|
|
} else {
|
|
command->bindIndexBuffer(vertexData->getIndexBuffer());
|
|
for (const auto& meshData : drawCall.instanceMeshData) {
|
|
// all meshlets of a mesh share the same indices offset
|
|
command->drawIndexed(meshData.indicesRange.size, 1, meshData.indicesRange.offset,
|
|
vertexData->getIndicesOffset(meshData.meshletRange.offset), 0);
|
|
}
|
|
}
|
|
}
|
|
commands.add(std::move(command));
|
|
}
|
|
}
|
|
graphics->executeCommands(std::move(commands));
|
|
graphics->endDebugRegion();
|
|
}
|
|
|
|
// commands.add(waterRenderer->render(viewParamsSet));
|
|
// commands.add(terrainRenderer->render(viewParamsSet));
|
|
|
|
// Skybox
|
|
{
|
|
graphics->beginDebugRegion("Skybox");
|
|
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
|
|
skyboxCommand->setViewport(viewport);
|
|
skyboxCommand->bindPipeline(skyboxPipeline);
|
|
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
|
|
skyboxCommand->draw(36, 1, 0, 0);
|
|
graphics->executeCommands(std::move(skyboxCommand));
|
|
graphics->endDebugRegion();
|
|
}
|
|
// Transparent rendering
|
|
{
|
|
graphics->beginDebugRegion("Transparent");
|
|
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
|
|
permutation.setPositionOnly(false);
|
|
permutation.setDepthCulling(false); // ignore visibility infos for transparency
|
|
Map<float, VertexData::TransparentDraw> sortedDraws;
|
|
for (const auto& t : transparentData) {
|
|
Vector toCenter = Vector(t.worldPosition) - cameraPos;
|
|
float dist = glm::length(toCenter) * glm::dot(glm::normalize(toCenter), cameraForward);
|
|
sortedDraws[dist] = t;
|
|
}
|
|
Gfx::ORenderCommand transparentCommand = graphics->createRenderCommand("TransparentDraw");
|
|
transparentCommand->setViewport(viewport);
|
|
for (const auto& [_, t] : sortedDraws) {
|
|
permutation.setVertexData(t.vertexData->getTypeName());
|
|
permutation.setMaterial(t.matInst->getBaseMaterial()->getName(), t.matInst->getBaseMaterial()->getProfile());
|
|
Gfx::PermutationId id(permutation);
|
|
|
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
|
assert(collection != nullptr);
|
|
|
|
//bool twoSided = t.matInst->getBaseMaterial()->isTwoSided();
|
|
|
|
if (graphics->supportMeshShading()) {
|
|
Gfx::MeshPipelineCreateInfo pipelineInfo = {
|
|
.taskShader = collection->taskShader,
|
|
.meshShader = collection->meshShader,
|
|
.fragmentShader = collection->fragmentShader,
|
|
.renderPass = renderPass,
|
|
.pipelineLayout = collection->pipelineLayout,
|
|
.multisampleState =
|
|
{
|
|
.samples = msColorAttachment.getNumSamples(),
|
|
},
|
|
.rasterizationState =
|
|
{
|
|
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
|
|
},
|
|
.colorBlend =
|
|
{
|
|
.attachmentCount = 1,
|
|
.blendAttachments =
|
|
{
|
|
Gfx::ColorBlendState::BlendAttachment{
|
|
.blendEnable = true,
|
|
},
|
|
},
|
|
},
|
|
};
|
|
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
|
transparentCommand->bindPipeline(pipeline);
|
|
} else {
|
|
Gfx::LegacyPipelineCreateInfo pipelineInfo = {
|
|
.vertexShader = collection->vertexShader,
|
|
.fragmentShader = collection->fragmentShader,
|
|
.renderPass = renderPass,
|
|
.pipelineLayout = collection->pipelineLayout,
|
|
.multisampleState =
|
|
{
|
|
.samples = msColorAttachment.getNumSamples(),
|
|
},
|
|
.rasterizationState =
|
|
{
|
|
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
|
|
},
|
|
.depthStencilState =
|
|
{
|
|
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
|
|
},
|
|
.colorBlend =
|
|
{
|
|
.attachmentCount = 1,
|
|
.blendAttachments =
|
|
{
|
|
Gfx::ColorBlendState::BlendAttachment{
|
|
.blendEnable = true,
|
|
},
|
|
},
|
|
},
|
|
};
|
|
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
|
transparentCommand->bindPipeline(pipeline);
|
|
}
|
|
transparentCommand->bindDescriptor({viewParamsSet, t.vertexData->getVertexDataSet(), t.vertexData->getInstanceDataSet(),
|
|
scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(),
|
|
transparentCulling});
|
|
transparentCommand->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT |
|
|
Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
|
0, sizeof(VertexData::DrawCallOffsets), &t.offsets);
|
|
if (graphics->supportMeshShading()) {
|
|
transparentCommand->drawMesh(1, 1, 1);
|
|
} else {
|
|
// command->bindIndexBuffer(t.vertexData->getIndexBuffer());
|
|
// for (const auto& meshData : drawCall.instanceMeshData) {
|
|
// // all meshlets of a mesh share the same indices offset
|
|
// command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex,
|
|
// vertexData->getIndicesOffset(meshData.meshletOffset), 0);
|
|
// }
|
|
}
|
|
}
|
|
graphics->executeCommands(std::move(transparentCommand));
|
|
graphics->endDebugRegion();
|
|
}
|
|
// Debug vertices
|
|
if (gDebugVertices.size() > 0) {
|
|
graphics->beginDebugRegion("Debug");
|
|
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
|
|
permutation.setDepthCulling(true); // always use the culling info
|
|
permutation.setPositionOnly(false);
|
|
Gfx::ORenderCommand debugCommand = graphics->createRenderCommand("DebugRender");
|
|
debugCommand->setViewport(viewport);
|
|
debugCommand->bindPipeline(debugPipeline);
|
|
debugCommand->bindDescriptor(viewParamsSet);
|
|
debugCommand->bindVertexBuffer({debugVertices});
|
|
debugCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
|
|
graphics->executeCommands(std::move(debugCommand));
|
|
graphics->endDebugRegion();
|
|
}
|
|
|
|
graphics->endRenderPass();
|
|
query->endQuery();
|
|
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "BaseEnd");
|
|
gDebugVertices.clear();
|
|
graphics->endDebugRegion();
|
|
}
|
|
|
|
void BasePass::endFrame() {}
|
|
|
|
void BasePass::publishOutputs() {
|
|
basePassDepth = graphics->createTexture2D(TextureCreateInfo{
|
|
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
|
});
|
|
|
|
basePassColor = graphics->createTexture2D(TextureCreateInfo{
|
|
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
|
});
|
|
|
|
msBasePassDepth = graphics->createTexture2D(TextureCreateInfo{
|
|
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT,
|
|
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
|
});
|
|
|
|
msBasePassColor = graphics->createTexture2D(TextureCreateInfo{
|
|
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT, // todo: configure
|
|
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
|
});
|
|
|
|
depthAttachment = Gfx::RenderTargetAttachment(basePassDepth->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
|
|
Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
|
|
|
msDepthAttachment =
|
|
Gfx::RenderTargetAttachment(msBasePassDepth->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
|
msDepthAttachment.clear.depthStencil.depth = 0.0f;
|
|
|
|
colorAttachment =
|
|
Gfx::RenderTargetAttachment(basePassColor->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
|
|
|
msColorAttachment =
|
|
Gfx::RenderTargetAttachment(msBasePassColor->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
|
msColorAttachment.clear.color.float32[0] = 0;
|
|
msColorAttachment.clear.color.float32[1] = 1;
|
|
msColorAttachment.clear.color.float32[2] = 0;
|
|
msColorAttachment.clear.color.float32[3] = 1;
|
|
|
|
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
|
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
|
|
|
|
timestamps = graphics->createTimestampQuery(2, "BaseTS");
|
|
query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
|
|
resources->registerQueryOutput("BASEPASS_QUERY", query);
|
|
}
|
|
|
|
void BasePass::createRenderPass() {
|
|
// RenderPass::beginFrame(Component::Camera());
|
|
// terrainRenderer = new TerrainRenderer(graphics, scene, viewParamsLayout, viewParamsSet);
|
|
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
|
timestamps = resources->requestTimestampQuery("TIMESTAMPS");
|
|
|
|
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
|
.colorAttachments = {msColorAttachment},
|
|
.resolveAttachments = {colorAttachment},
|
|
.depthAttachment = msDepthAttachment,
|
|
.depthResolveAttachment = {depthAttachment},
|
|
};
|
|
Array<Gfx::SubPassDependency> dependency = {
|
|
{
|
|
.srcSubpass = ~0U,
|
|
.dstSubpass = 0,
|
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
},
|
|
{
|
|
.srcSubpass = 0,
|
|
.dstSubpass = ~0U,
|
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
},
|
|
};
|
|
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport->getRenderArea(), "BasePass");
|
|
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
|
|
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
|
|
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
|
|
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
|
|
|
|
// waterRenderer->setViewport(viewport, renderPass);
|
|
// terrainRenderer->setViewport(viewport, renderPass);
|
|
|
|
// Debug rendering
|
|
{
|
|
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
|
|
debugPipelineLayout->addDescriptorLayout(viewParamsLayout);
|
|
|
|
ShaderCompilationInfo createInfo = {
|
|
.name = "DebugVertex",
|
|
.modules = {"Debug"},
|
|
.entryPoints =
|
|
{
|
|
{"vertexMain", "Debug"},
|
|
{"fragmentMain", "Debug"},
|
|
},
|
|
.rootSignature = debugPipelineLayout,
|
|
};
|
|
graphics->beginShaderCompilation(createInfo);
|
|
debugVertexShader = graphics->createVertexShader({0});
|
|
debugFragmentShader = graphics->createFragmentShader({1});
|
|
debugPipelineLayout->create();
|
|
|
|
VertexInputStateCreateInfo inputCreate = {
|
|
.bindings =
|
|
{
|
|
VertexInputBinding{
|
|
.binding = 0,
|
|
.stride = sizeof(DebugVertex),
|
|
.inputRate = Gfx::SE_VERTEX_INPUT_RATE_VERTEX,
|
|
},
|
|
},
|
|
.attributes =
|
|
{
|
|
VertexInputAttribute{
|
|
.location = 0,
|
|
.binding = 0,
|
|
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
|
.offset = 0,
|
|
},
|
|
VertexInputAttribute{
|
|
.location = 1,
|
|
.binding = 0,
|
|
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
|
.offset = sizeof(Vector),
|
|
},
|
|
},
|
|
};
|
|
debugVertexInput = graphics->createVertexInput(inputCreate);
|
|
Gfx::LegacyPipelineCreateInfo gfxInfo = {
|
|
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
|
.vertexInput = debugVertexInput,
|
|
.vertexShader = debugVertexShader,
|
|
.fragmentShader = debugFragmentShader,
|
|
.renderPass = renderPass,
|
|
.pipelineLayout = debugPipelineLayout,
|
|
.multisampleState =
|
|
{
|
|
.samples = msColorAttachment.getNumSamples(),
|
|
},
|
|
.rasterizationState =
|
|
{
|
|
.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
|
|
.lineWidth = 5.f,
|
|
},
|
|
.colorBlend =
|
|
{
|
|
.attachmentCount = 1,
|
|
},
|
|
};
|
|
debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
|
|
}
|
|
// Skybox
|
|
{
|
|
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
|
|
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "transformMatrix", .uniformLength = sizeof(Matrix4)});
|
|
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "fogBlend", .uniformLength = sizeof(Vector4)});
|
|
skyboxDataLayout->create();
|
|
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
|
|
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
.name = SKYBOXDAY_NAME,
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
.access = Gfx::SE_DESCRIPTOR_ACCESS_SAMPLE_BIT,
|
|
});
|
|
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
.name = SKYBOXNIGHT_NAME,
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
.access = Gfx::SE_DESCRIPTOR_ACCESS_SAMPLE_BIT,
|
|
});
|
|
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
.name = SKYBOXSAMPLER_NAME,
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
|
});
|
|
textureLayout->create();
|
|
|
|
skyboxSampler = graphics->createSampler({});
|
|
|
|
skyboxData.transformMatrix = Matrix4(1);
|
|
skyboxData.fogColor = skybox.fogColor;
|
|
skyboxData.blendFactor = skybox.blendFactor;
|
|
|
|
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
|
|
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
|
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
|
|
pipelineLayout->addDescriptorLayout(textureLayout);
|
|
|
|
ShaderCompilationInfo createInfo = {
|
|
.name = "SkyboxVertex",
|
|
.modules = {"Skybox"},
|
|
.entryPoints = {{"vertexMain", "Skybox"}, {"fragmentMain", "Skybox"}},
|
|
.rootSignature = pipelineLayout,
|
|
};
|
|
graphics->beginShaderCompilation(createInfo);
|
|
vertexShader = graphics->createVertexShader({0});
|
|
fragmentShader = graphics->createFragmentShader({1});
|
|
|
|
pipelineLayout->create();
|
|
|
|
Gfx::LegacyPipelineCreateInfo gfxInfo = {
|
|
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
.vertexShader = vertexShader,
|
|
.fragmentShader = fragmentShader,
|
|
.renderPass = renderPass,
|
|
.pipelineLayout = pipelineLayout,
|
|
.multisampleState =
|
|
{
|
|
.samples = msColorAttachment.getNumSamples(),
|
|
},
|
|
.rasterizationState =
|
|
{
|
|
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
|
|
},
|
|
.colorBlend =
|
|
{
|
|
.attachmentCount = 1,
|
|
},
|
|
};
|
|
skyboxPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
|
|
}
|
|
}
|