32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#pragma once
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#include "RenderPass.h"
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#include "Graphics/Query.h"
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namespace Seele {
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class CachedDepthPass : public RenderPass {
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public:
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CachedDepthPass(Gfx::PGraphics graphics, PScene scene);
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CachedDepthPass(CachedDepthPass&&) = default;
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CachedDepthPass& operator=(CachedDepthPass&&) = default;
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virtual ~CachedDepthPass();
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virtual void beginFrame(const Component::Camera& cam, const Component::Transform& transform) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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Gfx::RenderTargetAttachment depthAttachment;
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Gfx::RenderTargetAttachment visibilityAttachment;
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Gfx::OTexture2D depthBuffer;
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Gfx::OTexture2D visibilityBuffer;
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Gfx::OPipelineLayout depthPrepassLayout;
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Gfx::OPipelineStatisticsQuery query;
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Gfx::OTimestampQuery timestamps;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::PShaderBuffer cullingBuffer;
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PScene scene;
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};
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DEFINE_REF(CachedDepthPass)
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} // namespace Seele
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