Files
Seele/src/Editor/Asset/AssetImporter.h
T

30 lines
887 B
C++

#pragma once
#include "MinimalEngine.h"
#include "Asset/AssetRegistry.h"
namespace Seele {
DECLARE_REF(TextureLoader)
DECLARE_REF(FontLoader)
DECLARE_REF(MeshLoader)
DECLARE_REF(MaterialLoader)
DECLARE_REF(EnvironmentLoader)
class AssetImporter {
public:
static void importMesh(struct MeshImportArgs args);
static void importTexture(struct TextureImportArgs args);
static void importFont(struct FontImportArgs args);
static void importMaterial(struct MaterialImportArgs args);
static void importEnvironmentMap(struct EnvironmentImportArgs args);
static void init(Gfx::PGraphics graphics);
private:
static AssetImporter& get();
UPTextureLoader textureLoader;
UPFontLoader fontLoader;
UPMeshLoader meshLoader;
UPMaterialLoader materialLoader;
UPEnvironmentLoader environmentLoader;
AssetRegistry* registry;
};
} // namespace Seele