75 lines
2.0 KiB
Plaintext
75 lines
2.0 KiB
Plaintext
{
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"name": "Placeholder",
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"profile": "BlinnPhong",
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"params": {
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"diffuseTexture": {
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"type": "Texture2D"
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},
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"specularTexture": {
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"type": "Texture2D"
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},
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"normalTexture": {
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"type": "Texture2D"
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},
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"uvScale": {
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"type": "float",
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"default": "0.0f"
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},
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"metallic": {
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"type": "float",
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"default": "0.0f"
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},
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"subsurface": {
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"type": "float",
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"default": "0.0f"
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},
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"roughness": {
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"type": "float",
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"default": "0.5f"
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},
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"specularTint": {
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"type": "float",
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"default": "0.0f"
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},
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"anisotropic": {
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"type": "float",
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"default": "0.0f"
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},
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"sheen": {
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"type": "float",
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"default": "0.0f"
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},
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"sheenTint": {
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"type": "float",
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"default": "0.5f"
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},
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"clearCoat": {
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"type": "float",
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"default": "0.0f"
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},
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"clearCoatGloss": {
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"type": "float",
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"default": "1.0f"
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},
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"textureSampler": {
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"type": "SamplerState"
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}
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},
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"code": [
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"result.baseColor = diffuseTexture.Sample(textureSampler, input.texCoords[0] * uvScale).xyz;",
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"result.metallic = 0;",
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"float3 bumpMapNormal = normalTexture.Sample(textureSampler, input.texCoords[0] * uvScale).xyz;",
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"bumpMapNormal = 2.0 * bumpMapNormal - float3(1.0, 1.0, 1.0);",
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"result.normal = input.transformLocalToWorld(bumpMapNormal);",
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"result.specular = specularTexture.Sample(textureSampler, input.texCoords[0] * uvScale).x;",
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"result.roughness = roughness;",
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"result.specularTint = specularTint;",
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"result.anisotropic = anisotropic;",
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"result.sheen = sheen;",
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"result.sheenTint = sheenTint;",
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"result.clearCoat = clearCoat;",
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"result.clearCoatGloss = clearCoatGloss;",
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"return result;"
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]
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} |