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Seele/res/cmake/main.cpp.in
T

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#include "Window/WindowManager.h"
#include ""
#include "Asset/AssetRegistry.h"
int main()
{
PWindowManager windowManager = new WindowManager();
AssetRegistry::load("registry");
WindowCreateInfo gameWindowInfo = {
.title = ${GAME_TITLE},
.width = 1280,
.height = 720,
.bFullscreen = false,
.numSamples = 1,
.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM,
};
auto window = windowManager->addWindow(gameWindowInfo);
ViewportCreateInfo gameViewinfo = {
.dimensions = {
.size = {
.x = 1280,
.y = 720,
},
},
};
new GameView(windowManager->getGraphics(), window, gameViewInfo, ${DLL_PATH});
window->render();
return 0;
}