64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
#pragma once
|
|
#include "MinimalEngine.h"
|
|
#include "MeshProcessor.h"
|
|
#include "RenderPass.h"
|
|
|
|
namespace Seele
|
|
{
|
|
class DepthPrepassMeshProcessor : public MeshProcessor
|
|
{
|
|
public:
|
|
DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics);
|
|
virtual ~DepthPrepassMeshProcessor();
|
|
|
|
virtual void processMeshBatch(
|
|
const MeshBatch& batch,
|
|
const Gfx::PRenderPass& renderPass,
|
|
Gfx::PPipelineLayout pipelineLayout,
|
|
Gfx::PDescriptorLayout primitiveLayout,
|
|
Array<Gfx::PDescriptorSet> descriptorSets,
|
|
int32 staticMeshId = -1) override;
|
|
|
|
private:
|
|
Gfx::PViewport target;
|
|
};
|
|
DEFINE_REF(DepthPrepassMeshProcessor)
|
|
DECLARE_REF(CameraActor)
|
|
struct DepthPrepassData
|
|
{
|
|
Array<StaticMeshBatch> staticDrawList;
|
|
};
|
|
class DepthPrepass : public RenderPass<DepthPrepassData>
|
|
{
|
|
public:
|
|
DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
|
|
~DepthPrepass();
|
|
virtual void beginFrame() override;
|
|
virtual void render() override;
|
|
virtual void endFrame() override;
|
|
virtual void publishOutputs() override;
|
|
virtual void createRenderPass() override;
|
|
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
|
|
private:
|
|
Gfx::PRenderTargetAttachment depthAttachment;
|
|
Gfx::PTexture2D depthBuffer;
|
|
UPDepthPrepassMeshProcessor processor;
|
|
|
|
Array<Gfx::PDescriptorSet> descriptorSets;
|
|
PCameraActor source;
|
|
Gfx::PPipelineLayout depthPrepassLayout;
|
|
// Set 0: viewParameter
|
|
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
|
|
Gfx::PDescriptorLayout viewLayout;
|
|
Gfx::PUniformBuffer viewParamBuffer;
|
|
// Set 1: materials, generated
|
|
static constexpr uint32 INDEX_MATERIAL = 1;
|
|
// Set 2: primitive scene data
|
|
static constexpr uint32 INDEX_SCENE_DATA = 2;
|
|
Gfx::PDescriptorLayout primitiveLayout;
|
|
Gfx::PUniformBuffer primitiveUniformBuffer;
|
|
friend class DepthPrepassMeshProcessor;
|
|
};
|
|
DEFINE_REF(DepthPrepass)
|
|
} // namespace Seele
|