Files
Seele/src/Engine/Graphics/Mesh.cpp
T

48 lines
1.5 KiB
C++

#include "Mesh.h"
#include "Asset/AssetRegistry.h"
#include "Graphics/Graphics.h"
using namespace Seele;
Mesh::Mesh() {}
Mesh::~Mesh() {}
void Mesh::save(ArchiveBuffer& buffer) const {
Serialization::save(buffer, transform);
Serialization::save(buffer, vertexData->getTypeName());
Serialization::save(buffer, vertexCount);
Serialization::save(buffer, referencedMaterial->getFolderPath());
Serialization::save(buffer, referencedMaterial->getName());
vertexData->serializeMesh(id, buffer);
}
void Mesh::load(ArchiveBuffer& buffer) {
std::string typeName;
Serialization::load(buffer, transform);
Serialization::load(buffer, typeName);
Serialization::load(buffer, vertexCount);
vertexData = VertexData::findByTypeName(typeName);
std::string refFolder;
Serialization::load(buffer, refFolder);
std::string refId;
Serialization::load(buffer, refId);
referencedMaterial = AssetRegistry::findMaterialInstance(refFolder, refId);
id = vertexData->allocateVertexData(vertexCount);
byteSize = vertexData->deserializeMesh(id, buffer);
if (buffer.getGraphics()->supportRayTracing()) {
blas = buffer.getGraphics()->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
.mesh = this,
});
vertexData->registerBottomLevelAccelerationStructure(blas);
}
}
uint64 Mesh::getCPUSize() const {
uint64 result = sizeof(Mesh);
result += byteSize;
return result;
}
uint64 Mesh::getGPUSize() const { return byteSize; }